We need these features in the next patch!

Please create end game passive node which allow players to capture soul of monster in a weapon and give player modifiers from that monster!

Something like a headhunter belt but with a permament effect and cool unique weapon animations (like flames etc).


Another thing which we need is a change with Tame Beast skill gem. It's like hunting pokemons xD I'd love to trade my gems with my friends and have some kind of passive node which allow capturing ALL kind of monsters not just Beasts.

Allow players to break tamed beast skill gems and get modifier as mini gems that can be planted on a new tamed beast gem (with the same limit up to 4) This way in end game we can have our favourite beast with modifiers that we like.


We need more option to customize companion behaviour (kinda like in Dragon Age Origins) where players could setup special behaviour of companions based on missing life and various situations. If such old game could do it then im sure POE2 Devs can create smth similar too!



The minimum that must happen is monster range behaviour fix (they're often too slow and cant keep up with player which makes their auras useless). Companions fall off in late game and die too fast and dont do enough dmg EVEN IF you invest in all the companion nodes.



There's VERY BIG issue with balance where only few specific builds are ONE shoting everything while other builds are useless and require dodging and hitting mobs for a longer time which affect in game economy, because the faster you farm the more loot you get.


You have to balance the classses better or add drop limit which will allow all kind of builds to be useful and enjoyable. Atm many passive nodes are completely useless. It's very obvious that Devs do not play these unpopular classes in end game maps.
Dernier bump le 17 sept. 2025 à 17:59:55
you're playing the wrong game i'm afraid, this isn't pokemon
I disagree! Imo popularity of pokemon movies and games can indirectly increase popularity of POE2 and increase the player base! The Devs should definitely eplore this direction more :)

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