0.3 Feedback

This is my feedback for 0.3 playing as a Tactician (Mortar-grenades), lvl 91 SSF, not following any build.

Positive
- Act 4 + Interlude
- Abyss
- Sprinting: Great implementation, I really needed something to move around the map while backtracking.
- Crafting: Finally I could craft something useful in SSF, feels good.
- Splinters for pinnacle bosses: Very good addition, less farming and finally I can engage with higher difficulties in SSF.


Negative
- Performance: Playing on a PS5, FPS drops horribly especially during Abyss and when the ground is ignited.
- Visual Clarity: Too much is going on, playing grenades feels awful. Hard to see ground effects or even boss attacks
- Difficulty: The difficulty felt off in this playthrough, campaign bosses melted too easily. Act 1-3 is playing now like the old Act 1-3 Cruel where the player power was clearly over tuned. Unfortunately Act 4 is not any better. I basically didn't engage with any boss, they where just dying too fast. It could be just a balance issue with the Mercenary but the feeling is that it has been tuned down too much the difficulty.
Missing the perfect feeling of the campaign I had in 0.1 and 0.2.
- Meaningful Combat: Where is it? The game is unfortunately leaning toward POE1 combat.
- Citadels: 0 Citadels found in 0.3!!! yes, I am following one direction. I didn't have any trouble in 0.1,0.2. This randomness have to go.
- New Deadly Boss Map: Cool idea but bad implementation. Not clear what to do and often bugged. Less randomness is needed.
- Simulacrum: Just completely rework or remove it from the game. It does not have any place in poe2 in this current version.

QoL/Bugs
- After resurrecting I want to have loaded the same ammunition (crossbow) I had prior dying. This often is not the case and it is annoying.
- Rituals not appearing in maps overrun by Abyss
- While desecrating an Item I should be able to know which are the possible Amanamu, Kurgal and Ulaman mods. At the moment you have to use an external website.
- Controller, while navigating the stash/inventory and I have an item selected I want to be able to move directly to the first available slot next to an occupied slot.

Dernier bump le 16 sept. 2025 à 09:08:37

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