Bug with minions and scepters in main hand after a map
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Played through the campaign with a ComD build, got to around 13 skeletal minions but after entering an endgame map with a trader that only sold uniques (no mobs), for some reason I cant summon anymore minions if I have my scepter in my main hand...
I have around 400+ spirit, 130 of which is reserved for persistent buffs but everything else goes to skeletal minions. I have a dueling wand in my main hand and a scepter in my off hand but I can only summon more then the 2 free minions when the scepter is in my main hand. Tried swapping items, weapon sets, removing skills and putting them back but nothing worked so far. Dernier bump le 7 janv. 2026 à 17:28:58
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For clarification, I get the message "Not enough spirit to summon desired amount" when trying to summon 3 minions even though I have over 200 available spirit.
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Update: seems the problem was the Dueling Wand...
switched to a different wand and problem was fixed. Spent so much on my dueling wand tho... |
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did you ever figure out why the dueling wand is the problem, or is there something i am not reading, i just ran into this problem as well.
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I just ran into a similar problem. I'm playing an abyssal litch and can't allocate my summons for the bonus stats. I have over 600 spirit, and when I try to allocate even just 300 spirit worth of minions, it says I don't have enough spirit. If anyone found a fix for this, a reply to this thread would be greatly appreciated. Thanks.
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" If I'm not mistaken, the problem was caused by the Dueling Wand not having a skill socketed into it. I will add I've had weird bugs where skills suddenly got unallocated from both my weapon sets, resulting in them not being usable. |
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" Are you also using a Dueling Wand? |
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