Dousing Charm should also grant immunity to flammability

Dousing Charm grants immunity to ignite, but as long as we keep getting hit, our flammability will stay at 100%, which means a 100% chance to get ignited after the end of the charm's effect.

Other charms (freeze, shock, etc.) prevent any build-up during the charm's effect, so the buildup would start only AFTER the charm, thus you are less likely to be affected by it. But with dousing charm, the build-up is kept at 100%, just waiting for the effect to end to immediately ignite you again. This did not happen in the previous patch, since flammability didn't exist.

Thus, I believe dousing charm should also provide 'immune to flammability' alongisde 'immune to ignite'.
Dernière édition par Rydreeck#6554, le 5 sept. 2025 à 05:59:03
Dernier bump le 3 oct. 2025 à 23:27:21
Good suggestion and it is probably an oversight since they reworked ignite.
+1
Flammability is a pointless mechanic anyway. If there was a problem with ignite, fix ignite. This needless complexity band-aid stuff is amateur hour.
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Velexia#1591 a écrit :
Flammability is a pointless mechanic anyway. If there was a problem with ignite, fix ignite. This needless complexity band-aid stuff is amateur hour.


I actually agree. Flammability just feels strange. They needed to buff ignite chance against monsters (from 1% every 4% of ailment to 1% every ~2% of ailment or so) AND add notables/supports to allow multiple ignites (and multiple bleeds aswell), just like we have for poison.

But for the time being, while flammability exists, the ignite charm must grant immunity to it aswell.

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