Abyss Snake Enemies ~ too powerful

I can't even get to the rare enemy because these snakes teleport to me, erupt in flames and deal substantial amounts of damage in the blink of an eye.

I can't get to fight the powerful spawning enemy thats supposed to be the big fight of the abyss, the snake enemies take all the credit for being the most lethal when you can't defend against them.

I am a spellcaster, enemies aren't supposed to just blink into me and murder me. At LEAST not in Act 1.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Dernier bump le 2 oct. 2025 à 16:46:17
I notice this as well

The issue with that serpent, is apart from that dmg (that's very high even for the white version), they do a instance of dmg BEFORE goin out of the ground on random positions near the player. And its area dmg, so dodge rolling fails a lot of time. And they put the ground on flame right after. No to say there is a third instance of damage where they spin.

Honestly, whoever design these white mobs are probably someone that we never see on streams, who just sit on its desk trying to figure out what is the next combo that will piss of players. Not for difficult, but grieffing the game development instead.

Why I say this? because a fucking white mob has a third spin attack as last move just to hide where its real damage comes from. I need to isolated one snake to understand this. It's design is intentional. There is no fucking it's not with these 3 layers attack. That damn snake meant to kill players more than rares in my 1 cent opinion.
Dernière édition par vittorcsj#7475, le 31 août 2025 à 15:38:40
Yeah idk why those abyss snakes do so much damage from them "starting" to emerge, and why it does the damage it does THAT quickly. And even if you do dodge roll in time, they usually come in packs and the start-up animation of them emerging does damage, a lot of it.

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