Tiered currency is just bloat IMO

The tiered currency just feels like bloat.

Why can't lower tier mods just be tied to tier of item instead of currency?
Dernier bump le 23 août 2025 à 15:19:22
From what I understand, one of the problems they are trying to solve is making crafting less tedious. The solution they came up with gives you the same outcome as before, but with less crafting steps. For example, you only need to use one transmute instead of 10 (made up number), but the chance of getting a desired outcome is the same.

I imagine balance is a big reason they chose this solution. Jonathan mentioned people still need transmutes to craft maps. If they increased the power of transmutes by restricting mod tiers for higher level items, they would need to reduce the number of transmutes that drop at higher levels to balance it out. Which means you might not have enough transmutes to craft maps.

It's easy to come up with solutions as an outsider, but a lot of work is required to make changes without negatively impacting other parts of the game. I'm sure there's a lot of work they do that we don't get to see. Which is why I love watching their interviews to get a glimpse at what it takes to build a game like this.

They cover this topic in these interviews. Links include timestamps.
https://www.youtube.com/watch?v=QVoR1PxFKF0&t=2733s
https://www.youtube.com/watch?v=xtEyX2GCwfU&t=3300s
Do people actually craft items from a white base with transmutes?
This is a waste of time in my experience 99.99999% of the time and i play ssf. Its faster to just find a rare on the ground and get lucky rather than try to craft.
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Lonnie455Rich#2087 a écrit :
Do people actually craft items from a white base with transmutes?
This is a waste of time in my experience 99.99999% of the time and i play ssf. Its faster to just find a rare on the ground and get lucky rather than try to craft.


With poe2s rng and currency drop rates there's no way I'd ever bother with it. Maybe as just a casual player I'm not worth asking. Last epoch probably has the best crafting system for doing that, but even in that game I just use it to perfect good drops and balance resistances. I don't know why someone would want "crafting from white" to be viable when arpgs are all about picking up loot.
Agree.
Let's not make crafting currencies drop more with area level and instead make then stronger based on the level of the item they are used on.

I really don't want three or four tiers for every single currency.
Dernière édition par LFA01#0120, le 23 août 2025 à 15:19:58

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