Great patch notes, but my 5 biggest pain points weren't addressed.

1. Batch reforge is my top need - my wrist is dying over here.

2. Instilling maps still is going to take that many clicks every single time?

3. Nothing to address towers + tablet overlaps and the drudgery of running
throwaway maps to turn them on? Even a band-aid solution would be OK here...

4. Wisp behavior is completely unchanged? I made a long post with nearly a dozen major problems with how wisps select and possess targets, and we got no improvement here?

5. Quant and Rarity will still be mandatory map mods even after the modifier change. It seems we might be getting less of those now, which will help a bit, but I am still concerned about the situation that most waystones will still feel bad to run if they don't have both of these.
Dernier bump le 23 août 2025 à 09:24:51
That tracks. 2./3./5. were exactly the things which made me quit endgame in 0.2 early. Im really in love with the gameplay of poe2 but these heavy endgame annoyances are really tough to play through. Im glad they address these in almost every QnA but in my opinion they need to implement changes to that as fast as possible. How many players will actually overcome this reccuring wall of frustration and stay in the endgame.
agree
"
Feather#5383 a écrit :
1. Batch reforge is my top need - my wrist is dying over here.

2. Instilling maps still is going to take that many clicks every single time?

3. Nothing to address towers + tablet overlaps and the drudgery of running
throwaway maps to turn them on? Even a band-aid solution would be OK here...

4. Wisp behavior is completely unchanged? I made a long post with nearly a dozen major problems with how wisps select and possess targets, and we got no improvement here?

5. Quant and Rarity will still be mandatory map mods even after the modifier change. It seems we might be getting less of those now, which will help a bit, but I am still concerned about the situation that most waystones will still feel bad to run if they don't have both of these.


It seems that a lot of people suggested a lot of things and Devs lost interest of reading anything.... Actualy the only two things that was addressed is the new mitigation mechanism for Evasion and new trading market....
Dernière édition par Todos56#1491, le 23 août 2025 à 08:50:23
+1
Regarding #5:
I understand it works like PoE1 now, right? So there is no longer a single line for quantity and rarity, every line adds some amount of them alongside the mood itself that increases difficulty. Main thing in not clear on is if they removed the instead rare monsters mod, as that one was almost more of a problem. I'm not sure how this change affects tablets either - I can't wait for towers/ takers to no longer exist, or at least not be the juicing method.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires