Releasing unarmed combat style in 0.3 is a mistake

And before you bash me into the ground, read. I like what I've seen about unarmed as well as you guys and I find it super duper fun. And of course I want to play it as well just like you guys.

Problem starts here, They said they did not want to add a new class or new ascendacies with 0.3 because they are rebalancing the classes, adding some new skills, reworking some skills, or changing them. By adding a new class, it would interfene with this and many people would just play the new class again or new ascendacies.

Which is totally fair, I completely understand that they want to make sure all the existing classes and weapons feel better and have variety of builds for people to enjoy, instead of everyone to go with 1 build the entire game.

Now they are not doing that yet they are releasing a new combat style; Unarmed. There is absolutely no difference between a new combat style and a new class. Unarmed plays like it's a brand new weapon or ascendacies itself. It's different than quarterstaff and can do very different builds with it and It's also looks super fun.

Now everywhere I look, everyone just says they are starting with unarmed monk(Aco-Invoker) or unarmed deadeye. Literally the only starter I see everywhere. Then again, what was the point of rebalancing existing weapons and classes? Looks like 50% of the whole playerbase going unarmed build which is the same thing as 0.2.

How can they not see this from happening? At this point, I would like to get druid as well because the reason you did not include druid is irrelevant thanks to unarmed combat style. Why not just wait for 0.4 to release it with it's ascendacy (monk - martial artist).

What's the point of this I have no idea. The only thing that can fix this is, unarmed being bad or being super late style due to scaling. If unarmed can work as starter, you'll see at least 45% unarmed monks and deadeyes.

Dernier bump le 22 août 2025 à 13:03:49
Well if you don't give players many other good options what do you expect.

With the nerfs to bottom left and giants blood/block. You have a group of people that just play what looks to be best/meta. Then people that may have been playing warrior scratching their heads right now. Idk about the rest of the players because i don't care about any part of the tree besides bottom left so idk.

That's probably why I don't really like poe2.
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Kage#1250 a écrit :
They said they did not want to add a new class or new ascendacies with 0.3 because they are rebalancing the classes, adding some new skills, reworking some skills, or changing them. By adding a new class, it would interfene with this and many people would just play the new class again or new ascendacies.


Honestly, I think that’s a false assumption.

Sure, some people chase overpowered builds. Others want to experiment with new ideas. And then there are those who enjoy playing their favorite power fantasy. And so on...

All of these groups are interested in newly changed Ascendancies or skills because they align with their interests. A new class or playstyle is definitely exciting and will be the first choice for many. But that doesn’t mean people will only play those.

The problem with the Lightning Spear Huntress was that it was an extremely efficient build to play. Since the game revolves around economy and the efficiency of farming good loot, this build became dominant from that perspective. Not nearly as much for it being newly introduced class.
Dernière édition par Lobo#4398, le 22 août 2025 à 07:38:01
it will also be the same thing on druid release then axes, same for swords and so on.
It's the "new toy effect".

I'm glad they gave us at least 1 new "weapon" to mess with, even if i'm more interested in my old builds with the new tree and support gems.
If 50% of the player base will play unarmed it's a good thing, without unarmed it will be 80% Lightning Spear again, which is not good imo.

Also if it is ready why not release it?
Druid isnt ready and other classes/ascendancies and weapons maybe even less ready.
Dernière édition par IILU81II#8410, le 22 août 2025 à 07:37:17
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IILU81II#8410 a écrit :
it will also be the same thing on druid release then axes, same for swords and so on.
It's the "new toy effect".

I'm glad they gave us at least 1 new "weapon" to mess with, even if i'm more interested in my old builds with the new tree and support gems.
If 50% of the player base will play unarmed it's a good thing, without unarmed it will be 80% Lightning Spear again, which is not good imo.

Also if it is ready why not release it?
Druid isnt ready and other classes/ascendancies and weapons maybe even less ready.


Druid WAS planned to be in 0.1 when the game launches for the first time in EA. They took him out in the last minute because they wanted to polish him more. It's been 9 months since then, if druid is not ready then I don't think anything is ready tbh.

Also during QA, Jonathan confirmed that plan was to 100% release the druid class. But then they decided not to, because releasing a brand new class would overshadow all the rebalance and rework on the existing classes and weapons. Which would kill the purpose of the 0.3 update. So they took him out by choice not because it wasn't ready. There is a huge difference.

Yet they are adding a new combat style that works like a new weapon / class.
Dernière édition par Kage#1250, le 22 août 2025 à 07:59:40
They also intentionally nerfed bottom left melee to incentivise more melee players to play unarmed.

Druid is most likely done, along with marauder. Most likely waiting to release them around a competitors big launch to overshadow their competition.
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Kage#1250 a écrit :

Druid WAS planned to be in 0.1 when the game launches for the first time in EA. They took him out in the last minute because they wanted to polish him more. It's been 9 months since then, if druid is not ready then I don't think anything is ready tbh.

Also during QA, Jonathan confirmed that plan was to 100% release the druid class. But then they decided not to, because releasing a brand new class would overshadow all the rebalance and rework on the existing classes and weapons. Which would kill the purpose of the 0.3 update. So they took him out by choice not because it wasn't ready. There is a huge difference.

Yet they are adding a new combat style that works like a new weapon / class.


Dont know what video you watched, i watched DM's interview from 17 hours ago and Jonathan said it was planned for 0.3 but it got cut.
DM then asked where the druid was in the developement process and J replied "Animation System Hell".

I respectfully disagree wholeheartedly.

Adding unarmed monk in 0.3.0 was a good decision by GGG as it fulfills that specific archetype and fantasy. Can you show me the data where a large percentage of the player base will be playing unarmed or is this just wild speculation? Without data, this is just noise in the wind.
Dernière édition par CharlesJT#7681, le 22 août 2025 à 08:19:14
And here i thought the rigging system in poe1 was the problem making animations. That the animations for poe2 were so much easier.

I don't believe that its waiting on animations.
It's not a new combat style. There have been unarmed attacks in the game from the very beginning. They just aren't getting used because for a Monk, quarterstaves are far more powerful right now. As far as I can tell, this seems to fall solidly into the whole "rebalancing" thing. I'm happy for you that you're that excited about it, though!

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