[Crash] Access Violation in nvwgf2umx.dll (PoE 2 + RTX 5090, DX12)
Hello, I'm experiencing consistent crashes in PoE 2 during zone loading and occasionally during combat. I'm playing a Lich + Minions build, which generates a high volume of visual and entity effects. The game crashes to desktop without any error message. System specs: GPU: RTX 5090 (tested drivers: 552.22, 546.33, 555.99) CPU: Intel i9-14900K RAM: 64 GB DDR5 SSD: Samsung 980 Pro NVMe OS: Windows 11 Pro 26100 Game version: Steam, DX12 What I've tried: Switching between DX12 and DX11 Disabling HAGS and NVIDIA Reflex Clearing shader cache and production_Config.ini Reinstalling the game on another SSD Capping FPS, disabling post-processing and all advanced graphics settings Running MemTest (RAM stable), monitoring temps and system behavior Capturing crash dumps via Windows Error Reporting, analyzing via WinDbg Crash dump analysis (PathOfExile.exe.11464.dmp): EXCEPTION_CODE: 0xc0000005 (Access Violation) PROCESS_NAME: PathOfExile_x64.exe FAULTING_MODULE: nvwgf2umx.dll!SetDependencyInfo+0x45e450 Nearly all threads at the time of crash were executing inside nvwgf2umx.dll, indicating a GPU driver fault while handling shader dependencies or rendering queues. The dump also includes activity from nvcuda64.dll and fmod. Comparison: On my secondary system (GTX 1660 Ti Max-Q, i5-12300F, 16 GB RAM), the game runs completely stable in the same zones and scenarios. Conclusion: This appears to be a DX12 rendering issue related to high-end GPUs (RTX 5090 in particular). Please escalate this to the engine or rendering team. I can provide: Full crash dump (11 GB, .dmp) DxDiag.txt WinDbg analysis output If needed, I can upload the .dmp to file.io or MEGA and send the link. Thank you for your time and for the continued development of PoE 2. Dernier bump le 5 août 2025 à 06:48:02
|
![]() |