POE2 Is Not New User Friendly
you know what, I got killed by Draven 10+ times(at lv8), Lachlann 5 times(at lv9) a moment ago.
As a POE2 player who already played 1000+ hours, I can't pass the compaign easily, not to speak of new users. You tell me "THERE IS NOTHING WRONG WITH GAME DESIGN"? Does GGG noticed POE2 is "Not" a stand-alone game? HERE IS THE BIGGEST DIFFERENCE: most stand-alone games have fixed loot. so game designer can guarantee player have enough force to pass challenge. But loot is random in POE2!!! Did GGG know how much the difference it brings to players between "Iron Ring" and "Lazuri Ring" that dropped from tomb of "Cemetery of the Eternals" ? Maybe "Iron Ring" will make player kill boss easily, while 10+ death with "Lazuri Ring". Game would be dead if GGG still not fix the equipment/monster numbers and lower the difficulty of compaign. Dernière édition par InterfaceBoy#4817, le 5 août 2025 à 03:12:49 Dernier bump le 7 août 2025 à 12:40:45
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Did you check vendors?
You are dropping gold as well so you can buy, at least, certain items. Not to mention that the cemetery zone before entering the tombs, if I remember correctly, some of those side zones have some chests that can (or directly) drop jewelry. At the eve of the end
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" the main problem is "Every Loot/Shop Is Random"!!! the worst situation is : nothing suitable found in loot and shop, so player have no enough force to complete mission! then GGG tell me that: you should blame your luck! I think the purpose of compaign should be making player to get familiar with game, not some stupid "Stand-alone Soul Like Game" Challenge. not everyone like that kind of game. Dernière édition par InterfaceBoy#4817, le 5 août 2025 à 03:14:36
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Isnt random are crucial feature of all games of the genre? As always been and would remain?
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" Did you ever play this game? Did you ever use a Witch, then open the shop found no Wand & Sceptres to buy, and monster don't drop neither. |
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PoE2 become fail developing of 2025.
First: new owner Tencent - thats bad for normal players Second: GGG invented new game type: Souls ARPG Third: bad developing leads this game for niche game, only for specific hardcore players |
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" man, as a player with 1000+ hours of playing its ridiculous that y cant pass the first lvls of the campaign! y have enough money, you have enough gear in your stash and y must have the know-how to beat the campaign! sorry, after 1000+ hours - ridiculous |
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" I am pretty unsure about you, but yes. I've played this game. Even while my first walktrough as second version of witch i've defeated that wolf at 3rd attempt with a pretty bad items, so i have NO IDEA about reasons of your complains. After all, you are always can gamble some items which let you to defeat campaign bosses. |
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" solo mode. |
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Probably just not actually upgrading your strategies or really looking for anything better. It's very possible to just spend 1k hours in a game doing your thing and not really learning more optimal ways to play, just getting better at the way you do already which has a pretty low ceiling.
It's kind of stupid but I legit just get a decent weapon and use the weapon skill for everything early in the campaign. I guess just because the effectiveness is better and level scaling is easier they just slap compared to actual skills without much investment. I think skills should be better than or as good as the ones you find on weapons and most skills should feel good at the point of the game you can cut them but it's just not how the game works unfortunately most skills are pure garbage without some kind of expensive interaction to carry them. Dernière édition par AverBeg7#1689, le 7 août 2025 à 09:03:34
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