- SUGGESTION - XP Loss on Death

Allow one death without EXP LOSS every 24h of play time.
If you die there would be a timer that would reduce only if you play outside of hideouts.

This should give a second chance and reduce the frustration. It won't also allow unbalanced builds to get away with it.

Volfa - level 100
Dernière édition par hypochrist#0488, le 24 juil. 2025 à 11:53:02
Dernier bump le 24 juil. 2025 à 15:09:30
It would be nice to lose only the xp gained on the last istance but it's not gonna happen :D
I don't see how this solves anything. If you die once every 24 hours of playtime outside of hideouts, then you have no problem with XP loss. That would be like 1 death every 50+ maps
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I don't see how this solves anything. If you die once every 24 hours of playtime outside of hideouts, then you have no problem with XP loss. That would be like 1 death every 50+ maps


Well if you die more than every 50 maps it means that there is a problem that needs balancing.
It doesn't make the game easy but it gives you an extra chance in addition to the omen. It's more forgiving but keeps the challenge
Volfa - level 100

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