- SUGGESTION - XP Loss on Death
Allow one death without EXP LOSS every 24h of play time.
If you die there would be a timer that would reduce only if you play outside of hideouts. This should give a second chance and reduce the frustration. It won't also allow unbalanced builds to get away with it. Volfa - level 100 Dernière édition par hypochrist#0488, le 24 juil. 2025 à 11:53:02 Dernier bump le 24 juil. 2025 à 15:09:30
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It would be nice to lose only the xp gained on the last istance but it's not gonna happen :D
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I don't see how this solves anything. If you die once every 24 hours of playtime outside of hideouts, then you have no problem with XP loss. That would be like 1 death every 50+ maps
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" Well if you die more than every 50 maps it means that there is a problem that needs balancing. It doesn't make the game easy but it gives you an extra chance in addition to the omen. It's more forgiving but keeps the challenge Volfa - level 100
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