Just reveal POIs on the minimap in the campaign
Seriously, the game has a MASSIVE problem with campaign length. And 90% of it is just bumping into deadends with zero movement speed and a moveskill with a year-long cooldown. It's not a fun thing to do EVERY LEAGUE. It's not a fun thing to do every time you create a new character. It's not a fun thing to do when your character dies on HC. I would easily place this issue as #1 threat to game's longevity. I mean there certainly are other glaring issues, but if i will decide to not play the next league, it'll be because i don't want to spend 16 hours exploring deadends (or more if i die in act 5 or something).
You already made rares to be revealed immediately in the endgame. Take it one step further. Reveal POIs in the campaign. I know it's sound blasphemous but i don't see any other way to make the campaign bearable without gutting it and throwing away half of the areas, which would be a shame. I'm not really interested in "exploration" of randomly generated mazes in a ARPG. Then we can decide for ourselves if we want to speedrun or fully farm areas for loot and xp. Dernière édition par onetruelai#7327, le 23 juil. 2025 à 20:10:03 Dernier bump le 26 juil. 2025 à 08:10:06
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The problem is not the length on itself the problem is that you have to traverse 50 km zones at .5 km/hour
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" Well yes but also the layouts contribute to the problem. Knowing exactly where to go can easily cut the length of the campaign almost in half without any changes to movespeed (though some are of course needed) or cutting out content. |
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I agree with all points here.
It was crazy seeing that one post on reddit with one guy having that MS buff in Trials, making him have like 60% additional MS from it alone and it still didn't feel too fast at all, but completely reasonable. Slapping like 50% MS flat onto the base MS of all characters would still feel completely reasonable and not escalate into zoom-madness of PoE1, and not make combat redundant. Maybe they'll have to tweak some enemies, but come on... Nobody wants that crawl speed. I'm tired of investing like at least two full days to just get a character to endgame, mostly bottlenecked by crawl speed |
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I think they don't clearly give great indicators as to where the optimal path actually is like PoE1. In PoE1 there are very few "maze" zones in the campaign, and even if there is, the objective is usually simple like one thing top right or one/two things north/south of the waypoint.
In PoE2 it seems they attempt to do this but with many more objectives in almost every zone, and no clear route to the main one. In PoE1 it would always be top right if you're not sure, in PoE2 you have to clear the whole map (with much less speed). I remember Jonathon said in an an interview "people say we don't have clear indicators for experienced players to find the right paths but we do". Unless I am stupid, the only indicator they ever give is the terrain towards the objective is similiar, and you have no way of knowing that until you are basically on top of it already. The objectives can spawn in a lot more places, and it is a lot more complicated/ nuanced than PoE1's "top right/ north south of waypoint", which makes it impossible to remember unless you are just revisiting the same zone over and over. For replayability, this is bad. For first playthroughs or challenge playthroughs I think it's better. I think they should really lean into replayability though since they are a live service game that wants people to try different builds. Another good reason is to keep the speedrun scene alive, there are a lot of people who enjoy speedrunning PoE1 and I think they would enjoy PoE2 as well if it wasn't such a nightmare to route and didn't take 8-12 hours. I am of the mindset that it is best for them to make most zones "one shot" as in you run through the zone to the objectives and can basically choose which one to branch off to. You don't spend too much time in one zone, but the bosses and normal/ magic/rare monster modifiers of that zone should not be trivialized in the process. Dernière édition par AverBeg7#1689, le 26 juil. 2025 à 08:23:16
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