Remove Insta heal: no potion spam, no insta %hp on kill + Rowork large DoT [feedback]

Remove potion spam: potions should not be usable if there is already a life potion active.

%life on kill being instant recovery is currently OP and requires no investment. Remove it or make it work like recoup.

This will follow the principle of limited leech/recoup etc effects everywhere else, and maybe reduce the reliance on damage spikes (1-shots).

update:
Rework large DoT
Spoiler

Currently DoT is applied as:
DamageTaken/s = Dot-LifeFlask recovery.
meaning your life flask will only reduce dot taken by your flask rec.rate to your remaining health. often HP is very low upon taking large dot sources like bleed. ultimately forcing players to take Insta recover from at least one source when:
Dot >> Regen+life flask recovery.
if player has no insta% of flask recovery DoT will guaranteed death here.

My suggestion is to Apply it to HP predicted after recovery is complete (indicated in UI as translucent HP level). This would mean that if you take large Dot you can pop a flask and it will recover your HP normally or at reduced levels but DoT will reduce the final max over time. This with the limit of no flask spam and no insta heal will feel much more natural than panic spamming your flasks.
Dernière édition par AintCare#6513, le 21 juil. 2025 à 21:05:25
Dernier bump le 22 juil. 2025 à 00:44:01
No.
"
AintCare#6513 a écrit :
Remove potion spam: potions should not be usable if there is already a life potion active.
Addressing large DoT (DoT > Flask Recovery):
Spoiler
The recovery of potion should be indicated by a semi-opaque hp, and any DoT should be removing that instead of the actual HP, that way a player will have a way to deal with large DoT effects.


%life on kill being instant recovery is currently OP. Remove it and make it work like recoup.

This will follow the principle of limited leech/recoup etc effects everywhere else, and maybe reduce the reliance on damage spikes (1-shots).



Is it a quote from patch notes or a request??
Just asking because life flasks already do that.
Am I glad players aren't developers.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
IILU81II#8410 a écrit :

Is it a quote from patch notes or a request??
Just asking because life flasks already do that.

i see, i never realized because all my chars use insta flasks with 10-12 uses. i can remove that part then
i doesn't work like that. its actually much worse than that - OP updated.

"
alonso_rettore#6977 a écrit :
No.

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Coconutdoggy#1805 a écrit :
Am I glad players aren't developers.

well the insta heals is why we ended up with damage spikes in poe1, but i guess if EVERYONE wants it in poe2 then there is no problem... right?
Spoiler
don't mind me bumping this thread as long as i disagree


insta flasks and Cannibalism support require no investment what so ever. I wonder what % of HP users use at least one of those
Dernière édition par AintCare#6513, le 21 juil. 2025 à 21:01:26
The reason we ended up with damage spikes in poe1 was a combination of many factors none of which had anything to do with life flasks.

Life scaling is so laughable in poe2 atm that this is a complete non-issue.
Ditto for regen, leech and the utter lack of any defence layers.

%life on kill doesn't really equal immortality either, it simply provides some sustain during mapping and if it didn't + you nerfed the flasks in the way you suggested, then riddle me this genius: how the fuck are you gonna restore your life? Stop after every 2nd pack and wait? As if the game is not slow enough already.
nah not gonna fly, its required to play blood mage. i have like 1k hp and 38% armor and get 2 shoted.

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