Azmeri Spirits - fix this to make them fun

Azmeri spirit need to put the aura on u the player when ur near the spirit and not only on monsters when they are in range , that way ranged build will be able to run this mechanic properly
also spirits shouldnt disappear even if ur not specked into them .

Controller , the NPC should not be interactable while mapping i cant count the time i dies because i pressed to on the npc and died during mapping .
there is no reason for the npc to be intractable .
Dernière édition par UnholyKirin#7925, le 2 juil. 2025 à 12:28:29
Dernier bump le 3 juil. 2025 à 01:33:53
agree about making them not disappearing. but then i'm against all timed content that is imposed on player in general mapping, so i'm a bit biased.

and yeah the 'interaction' part of the drunk guy- you click on him and he opens up with 5+ pages of dialogue while you map with mobs around feels like a 'misclick' skill check.
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AintCare#6513 a écrit :
agree about making them not disappearing. but then i'm against all timed content that is imposed on player in general mapping, so i'm a bit biased.

and yeah the 'interaction' part of the drunk guy- you click on him and he opens up with 5+ pages of dialogue while you map with mobs around feels like a 'misclick' skill check.


well if they wouldn't disappear at least we wont need to back track all the time

the missclick on a controller feels terrible whit that npc ur trying to pick up an item and istedd u need to "read" 20 pages of DEATH incoming ...
They need a bit of tuning, I agree. The time-out should be like double or tripled or removed. The range of influence should be a tiny bit bigger (before atlas skill points) and they should stay in the lead a bit further + stronger.
Drops aside (since I don't run in large parties w/ high mf to know what juiced results look like), I like Azmeri Spirits as a fun seeming idea. Its just unfortunate when so much content is geared towards high clear speed and encouraging min-max/meta play.

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