Make RUNES & SOUL CORES be corruptable.

As it seems there are a lot of complaints about Runes and Soul cores that are not strong invests.

I think making them corruptable will bring a new category of crafting and will solve some issues about weak modifiers they give plus it will add exitment and fun to the game.

Devs think about it in future plans. To change the code isn't a big deal and lot of people will love it.
Dernier bump le 7 juil. 2025 à 18:49:45
Perfect solution to weak modifiers...

+1
+1

Interesting idea, could be like the following corruption outcomes...

Runes
(25%) No change
(25%) Randomizes rune effect magnitude (from 0.78x to 1.22x)
(25%) Adds a random secondary lesser rune bonus effect
(25%) Rune is destroyed
Dernière édition par CharlesJT#7681, le 1 juil. 2025 à 16:14:58
"
CharlesJT#7681 a écrit :
+1

Interesting idea, could be like the following corruption outcomes...

Runes
(25%) No change
(25%) Randomizes rune effect magnitude (from 0.78x to 1.22x)
(25%) Adds a random secondary lesser rune bonus effect
(25%) Rune is destroyed


Excellent idea. And the exitment goes on..
..

+1
"
a09368652#0684 a écrit :
"
CharlesJT#7681 a écrit :
+1

Interesting idea, could be like the following corruption outcomes...

Runes
(25%) No change
(25%) Randomizes rune effect magnitude (from 0.78x to 1.22x)
(25%) Adds a random secondary lesser rune bonus effect
(25%) Rune is destroyed


Excellent idea. And the exitment goes on..
..

+1


+1 why not , we have seen a lot lately.

Maybe (20%) Change the rune/soul core to a different in gear category.
+1
HC SSF. What else? Ruthless when?
Another good idea to balance a little bit the defences and not only them.

It's fun to corrupt anything in game but it would be also vital to corrupt Soul Cores and Runes.

+1

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