Revisit some Bosses Damage please
I love your game, played it over 1000 hours, but please revisit some of the campaign bosses damage. For example, Viper in act 3 second to last boss. There should be no reason that the poison guard move (yes I know it can be dodged semi consistent) will 1 shot most SSF at lvl 43. Yet the chaos meteor and serpent sting do realistic and reasonable damage. Some of the numbers just seem a bit off tbh. Also I understand slams negate armor, but armor is so insignificant that even as a warrior I sometimes think ev/es hybrid is better. Gorilla boss in maps can 1 shot warrior's that have 7700 armor at lvl 73, 20% physical damage taken as fire damage with 95% res, 6% physical damage reduction. Why play a tanky warrior class with shield when it is squishier than a ranger?
Please revisit some of these things as it kind of takes the fun away. I'm not saying to make it easier but just to make it make sense or be more inline with how the rest of classes/bosses are. Thank you for making the best arpg's and please take this as constructive feedback. Dernier bump le 27 juin 2025 à 22:31:11
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I agree that armor and life need help. Already mentioned a few viable solutions...
- Vermillion Ring (I wonder why this is not even in the game, yet, but may come with Druid and Arrogance support, I think). - A few more increased maximum Life nodes on the tree, because Unbending (passive tree node) is not enough. - Bring back jewel sockets, so Adorned and/or Grand Spectrum (Ruby) make more sense to use. HC SSF. What else? Ruthless when?
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