Adaptive bonus effect from skill corruption is completely nothing!

I tested a lot of skills lately.The result of 3% extra quality from corruption doesn't give any adaptive bonuses to skills in most cases.
I took as an example the max value of corrupted bonus quality. For 1-2% is surely 0 benefits.

For all skills max normal quality is 20% and seems that addable quality from corruption doesn't help at all. The value should be setted to 5% to notice some small difference in adaptive bonus effect tab.

Devs should check it in next patch. Corrupting skill gems is a good crafting method to gain more damage or adaptive bonus effect.
Dernier bump le 3 juil. 2025 à 17:15:41
I checked them too. 3% adaptive bonus effect doesn't bring changes unless combined with other quality bonuses.

Some changes between 5-10% should bring small positive results but not significant to be powerful.
Bump +1. Buff it to 5%-8%.
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bobsponge123#5749 a écrit :
I checked them too. 3% adaptive bonus effect doesn't bring changes unless combined with other quality bonuses.

Some changes between 5-10% should bring small positive results but not significant to be powerful.


So far 3% is useless. Need at least 5% to see one more bonus max. I never corrupted my skills due to these reasons plus it needs 15-20 Div for each of them if you gonna try for getting the best result.
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Lina#9615 a écrit :
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bobsponge123#5749 a écrit :
I checked them too. 3% adaptive bonus effect doesn't bring changes unless combined with other quality bonuses.

Some changes between 5-10% should bring small positive results but not significant to be powerful.


So far 3% is useless. Need at least 5% to see one more bonus max. I never corrupted my skills due to these reasons plus it needs 15-20 Div for each of them if you gonna try for getting the best result.


The possibilities to get positive result when corrupting a skill gem is 40% if i take "No effect result" as negative effect. But overall yea it needs to at least 10Div if you are lucky enough.

So for now the possibility of X% percentage is still bad because don't give actually changes as a positive result. Devs need to raise it to 5% to make people try crafting with no big worries of not getting anything good.
I cannot recommend using orbs for anything right now. Just sell them or hold on to them in case they fix it.
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ez14#4232 a écrit :
I cannot recommend using orbs for anything right now. Just sell them or hold on to them in case they fix it.


Vaal orb is just luck. But the problem is not gambling here rather than reward system. Positive effects are giving no bonuses to skills couse the percentage is too low.

It is mechanical issue and should be fixed like all balancing issues.
After i checked some new skills i can confirm that 1-3% bonus effect from corruption doesn't raise the adaptive effect in most of skills that use limited addable bonus.

Crafting is important but possibilities are punishing for getting a good result by corrupting skills.
Some category results of skill corruption are weak and need to be improved even if more negative results will added with as punishment. Positive results of a corruption skill try are not giving addable percentage to see differences in skill's adaptive bonus. The difference is barley noticeable and sometimes nothing.

Devs check it before releasing patch 0.3.0.
Fix the balance in skill corruption please. 3% adaptive bonus is completely nothing.

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