Xbox Gameplay Bug Reports
Edit to update the post with the important information requested in the FAQ
Platform: Xbox Series X Time: between 8PM - 12AM MST Gateway/Location: Texas (West?) Network Connection: Wired directly to modem 785 Down/44 Up Gamertag: Masonimal I can try to get clips for the behavior as I catch them. From what I've noticed during gameplay so that these get addressed: - Beastiary: Several beast minions/re-summons fade in from white wisps. Sometimes this results in invisible Beasts that do not pop in until hit successfully. - Blight: Happened a couple times, but when choosing a tower upgrade, every once in awhile I will need to tap B twice to get out of the menu for the tower upgrade UI and unpause the game. Hitting other buttons does nothing from what I have tried when this happened. - Delirium: During heavy Delirium encounters, if multiple effects are going off, the textures will flicker in and out. Not like a texture tearing but almost as if their luminescence values are dialed all the way up and popping. Turning off any MTX effects does seem to help. The MTX combinations I am using when these seems to be happening if it's skill specific is: - Exalted Holy Relic - Temple Lancing Steel The most notable moments when this frequently happens is while the player is surrounded and several hit effects are trying to go off at the same time. The same flickering/popping effects can happen in Delve in some cases where a lot is happening. - Delve: When doing Niko's initial quest to enter the mine, when selecting the node your character freezes in place but the game isn't frozen. Seems like the UI close request isn't working as intended. If I press Start(menu) again while stuck in place the game resumes. Wondered if this has to do with the pausing function. This can happen again when running Delve but it was only occuring when choosing what node to use from outside the mineshaft. - Mercenaries of Trarthus: I haven't tried party play since the update but depending on who is the Party Leader will determine who can interact with the Mercenaries when encountered first. The update seems, from reading, to address the Mercenaries only allowing whoever interacted with them to engage in combat. This results in some funny interactions where one player is stuck spectating. I don't know if it's intentional behavior though but if one player is spectating the fight, the Mercenaries are shown as friendly and any player nearby with any auras can seemingly influence what's going on with the Mercenary. From testing with my friend while playing and him having Discipline active, when I initiated the fight while he was standing close by, as soon as the fight countdown started they started to gain an energy shield until he walked far enough away. - MTX Store: Rarely depending on if the controller button to confirm purchases while selecting is slightly depressed or tilt pressed from a corner, will result in double purchasing or registering that I've pressed Purchase twice in the same input. I've had this happen a handful of times with wings and other miscellaneous weapon effects between Path of Exile 1 & 2. Most recently gloves. I don't know that I could have the duplicate items removed without opening up a can of worms to explain whether a duplicate was intentional or not, but having accidentally bought duplicate sets of wings or more recently gloves does cause headaches when looking to buy other MTX. - NPC Vendors: This will happen every so often when interacting with a stash, both for the guild and normal stash, but if you're moving through your stash for awhile then going to an NPC vendor with multiple pages, you cannot move around within the window or use LT/RT to move between pages until you open and close your stash again. Wouldn't think this is a memory related issue if you're using your stash for a long period of time. It's more of an annoying bug than anything else but not impossible to fix. - Player Cosmetic Windows: If you navigate into the extra skill effects, and I apologize if this UI is the wrong name since I am not in front of my Xbox while submitting this, but navigating into that window and then using the bumpers to navigate out of that window will result in your navigation being stuck in an invisible window until the player presses B to get out of it. While you're stuck in there you can still navigate the names of your extra skill effects, and it will populate the UI names of each one, but that menu is closed when you navigate back over. The same behavior can be replicated when navigating through the cosmetic window on the right if you filter your cosmetics and the highlighted items do not include what the player may have been highlighting before. You will be unable to scroll up or down until you remove the filter to get your cursor outside of that window navigation. This can also happen when trying to filter Hideout Cosmetics but in addition to removing the filter, I need to change zones or exit to Character Selection in order to get access to navigate the Hideout Cosmetics screens again. Just wanted to say thanks to the team for their diligence in getting the console version of the league up and running despite unforeseen delays. As well as for addressing issues and concerns as they've popped up during launch. Some of these issues have been in the game for awhile but the league mechanic specific issues seem to be exclusive to 3.26 Dernière édition par Masonimal#8358, le 16 juin 2025 à 14:19:25 Dernier bump le 16 juin 2025 à 18:54:39
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Thanks for the detailed report! Some of these have fixes coming soon, I've the passed the rest on for investigation.
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