1 shot death at ACT1 with top gears
I been playing poe1 early beginning of poe history but poe2 early access new down of hunt league starts game has been so hard to level up and can not survive act1 monster with top gears. something wrong GGG is doing for sure. I do not know why but I do know it is so different from poe1 and early access. with ES 9632 can not survive act 1 mobs
Dernier bump le 8 juin 2025 à 23:27:03
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Kek
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" No gear = top gear. |
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Getting 1 shoted at 9k ES in Act1?
yeah sure........................................oh, it's saturday morning, nvm. Tech guy Dernière édition par Warrax#2850, le 7 juin 2025 à 07:19:41
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I'm actually interested in seeing this. Could you record some gameplay?
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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" Bet hes using the ring that makes you take damage when minions die and using fiery spirits or some other shenanigans :rofl: |
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How the heck does anyone get one-shotted in this game?
I suck as a player with gear that is even worse and it usually takes 3-4 hits because I have no game skill before I die. INCONCEIVABLE! -Time to be funny. The world needs funny right now! Warning: "Might" get you muted.
25 Exalts...oh God my stupidity stuck! Now onto 25 Divines... |
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" Because they are all building glass-canons with 0% resis. Same as the people who complain about getting stunned 24/7. |
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Do you use Chaos Immunity with passive that deal damage to you bypass Energy Shield? xd
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" The same take as usual. Each time players saying they are oneshoted - it's because(choose something from the list): - skill issue - 0 resists - not paying attention - don't check map/monster mods It's kinda sad that you put some game design problems on the users shoulders. We all understand that you're the guy who don't die as usual as other players, according to your messages. Because this game is not for Ultra Mega Super Hardcore players and because GGG trying to get as much audience as they could (because it's bussiness) - it's not ok while 99% are dying because of random death mechanics like toxic plants, Artibetr mechanic, 24/7 stuns and others. It's not a Super Meat Boy, it's not a I wanna be the boshy. GGG said themselves that they were inspired by Elden Ring and if you google - you'll see that even Elden Ring decreased dificullty with some patches. So, why GGG in some patches couldn't test decreasing the dificulty? It's an EA Dernière édition par ForsesGIT#6499, le 8 juin 2025 à 18:59:22
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