Loot strats???

Alright real talk what methods is everyone using to get actual loot I have tried loading up 3x towers with loot and quant tablets and ran map mods with already 70% rarity minimum and 10%quant but so far I’m not getting much luck.. I have also tried boss rarity to see if that was decent and it did drop a lot more ex but no divs or notable loot should I just swap it up and try breach , expeditions or something similar.
Dernier bump le 9 juin 2025 à 20:43:56
I've tried a bunch of things. A bunch... but the single greatest impact on loot I've noticed is while playing with a party (meaning the one buddy who plays with me lol). If I play solo, all I do is scout new places to setup towers perfectly and run logbooks or trial of chaos. I think this league/update is already dead because of the rampant RMT.

That being said, I've had a lot of fun running 3/4 tower setups full of breach tablets all with +IRM/+4% for 3 additional breaches. I don't waste those nodes if I'm playing alone. If you get the unique breach tablet it's tons of fun crashing the game 5 times per map.
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Mundayyy#5314 a écrit :
Alright real talk what methods is everyone using to get actual loot I have tried loading up 3x towers with loot and quant tablets and ran map mods with already 70% rarity minimum and 10%quant but so far I’m not getting much luck.. I have also tried boss rarity to see if that was decent and it did drop a lot more ex but no divs or notable loot should I just swap it up and try breach , expeditions or something similar.


I play standard, but try to emulate SSF.
I find that having 100% rarity is important.

I dropped much resists for more rarity, and managed to get 2 divines to drop.
No perfects but greater actually dropped as well.

Personally rarity seems to be very key. Much more than towers, as I got the Divines and greater from T1 0 revives maps.

It really seems like a waste of time trying to get these items to drop from higher tiers, there is no proper reward as the death rate is higher.

They do sometimes drop level 19s for t15s, but again, I think skill orbs and currency in a safer set up is better.

Higher tier gear t5, is still completely useless with random t1 mods on them.
If you want more divine orbs to drop you need a lot of rarity, easily over 200%
Tech guy
thanks for the advice from all of you ill give more gear rarity a try sitting at roughly 30% so its going to be quite costly moving my gear over to better equivalents with rarity id rather play solo though but yeah i also noticed more players = more quant and rarity
Yeah loot’s been super hit or miss for me too. I switched to Expedition farming with Wandering Path atlas setup and started seeing more consistent returns. Breach with proper scarabs can be decent too. Might be time to rotate strats and see what clicks!
Destilling waystones makes the most notable difference to me. Between running destilled and not destilled map currency easily doubles plus simulacrum splinters as extra loot.
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Warrax#2850 a écrit :
If you want more divine orbs to drop you need a lot of rarity, easily over 200%


This is not proven or in my personal opinion true either.

There is no guaranteed way to get better drops.
You can only 'try'.

The drops are still going to be random.

I ran 169 on a t10 0 revives map, and the only notable drop I got was 1 white stellar.
I was managing 2 wisdom scrolls per rare with 4/5 mods on occasion.

I am now trying to throw money to just get my build up and call it a day.

The game isn't really that 'exciting' anymore.
Distilled with increased rare monsters/pack size is the only thing that massively inpacts my currency drop rates.
The more rare monsters the better.

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