Is armour essentially just physical resistance?
Am I missing something? Is armour just a glorified physical resistant stat or does it add something else? 🤷♂️
Dernier bump le 16 mai 2025 à 08:33:44
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Yes, it is physical resistance but it doesn't even work like regular resistances despite what it would suggest (like 70% armor or so). I think the calculation goes something like: dmg reduction = armor / (armor + hit dmg)
Which means that the bigger the hit the less effective armor is, i.e., say you have 10k armor and are hit by a 1k dmg hit then you have 10000 / 11000 = 90.9% dmg reduction, effectively doing 89 dmg to you. However if it is a 10k dmg hit then you have 10000 / 20000 = 50% dmg reduction, effectively doing 5k dmg to you. Hence why everyone says that armor is the worst defensive stat in the game: only works against physical damage and is the least effective when you need it the most. |
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" Oh, wow. I didn't know any of that. I won't comment on the dmg reduction formula because quite frankly I don't fully understand it, especially compared to the rest of the resistances. What I don't get from a philosophical standpoint is why armour's "just" a physical resistance stat? I think it creates some confusion because you'd expect armour to provide some sort of universal dmg reduction as well, right? Otherwise why don't just call it physical resistance and include it among the other resistances? So, even if it worked as intended I still find it odd. |
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![]() The armour formula visualized. The thing is Armour have a brutal hidden diminishing return. You just cant get enough against the enemy damage scale. I have 14k armour in combat and if block is bypassed (that can literally nullify infinite damage) Im often as good dead. Worse thing that there are no defensive skills in the game. We have life regen %max hp /sec leech recoup So endgame you have a hitpoint and the game is your regeneration VS incoming damage/sec. Dernière édition par Kraivan#1745, le 13 mai 2025 à 17:10:13
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Already a lot of good replies here but to add on, armor is essentially a protective layer that adds resistance against small attacks, but does little to nothing against large attacks. Think of it as best against a ton of white mobs chipping away health.
Energy shield on the other hand scales with the amount given via passive tree nodes and has no diminishing returns. Even at crazy high amounts, think 12,000+ energy shield, it is more valuable to get even more energy shield than even any small amount of armor. |
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So, armour is essentially scaling infinitely because of the "exact dmg reduction depends on the dmg dealt" mechanic? Interesting. Very complicated formula imo.
Does it need to be so complicated, inefficient and arguably confusing? |
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" No, but GGG just copied armour from Path of Exile to the new game and made it worse. God knows why. Armour was problematic in PoE aswell for the longest time, until they implemented enough complementary tools to make it work in a good way. PoE2 doesn't have those tools (yet). The best physical defense in the game right now is not armour, but Damage conversion. Look up Cloak of Flame. There's an equivalent node for Smith of Kitava aswell iirc. Still, without block u'll most likely have a rough time. |
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" Very interesting stuff. Lots of helpful answers here. From a fantasy POV (still an RPG, innit? lol), I don't like how a core stat like armour is frankly so shit :( Dernière édition par rifraf-_-#9478, le 13 mai 2025 à 17:47:48
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" The tankiest characters in the game are INTelligent and wear robes. Armor is just to make the cannon fodder slow so they can't run away. |
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" your general idea is right, but calcs are wrong. You forgot to multiply dmg x10 before adding it to armour rating. I wish you were right though ;) Dernière édition par DEvil27#6183, le 13 mai 2025 à 22:50:49
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