Re-define the meaning of some "Conversional Damage" -> "Blackflame" + "Fiery Death" Combo unclear

Header says all:

Here some emotional Information:
Since "Damage Conversion" is increased by the "Conversional Part" and the Gameprocess primes Gems first, i dont understand "Blackflame"'s Power by combinig it on "Fiery Death" (and other "possible" Gems). Is also the "Explosion" Converted to "Chaos" because "Blackflame" converts the needed "Ignite" to, or does the Gems-Authority negate its effect ? Since it is a Unique, it must logically be at least upon the same Processing, but i think its even higher than the Gemed Part to work globaly for any reason. Further, the Explosions and Exposures due to Igniting an enemy refers to "Ignite" but the Conversion to "Chaos" is neither withdrawn nor relating on. Further, since one goes for this Conversion, it is unclear how to drain Power for it, by simply not knowing what/how to skill Increases of the efficiency of the Conversion. But: Since "Blackflame" increases the "Magnitude" of "Ignite" the igniting Trigger for the Gem is fullyfied what shall cause all Gems still working on the "Ignite"-Trigger rather than a "Chaos"'d triggering. Another but: Since "Ignite"'s Magnitude refers to "Fire"-Mitigation - how the hell you think we shall know how this works ?

My final thought combines as a Solution, not converting to "Chaos" rather than "Poison" by using "Blackflame" draining Power from "Fire"-Mitigation for the "Magnitude" as "Ignite". So the "Exposures" and "Explosions" are also mitigated by "Fire" what means all subsequent Effects are working on "Fire". So - i increase "Fire" to get "Poison" instead of "Ignite" but trigger "Ignite". Still dont get an idea of the Subsequents-Effect because "Blackflame" converts the "Ignite" to "Poison" what triggers the Effects but deals "Chaos" instead of "Fire" when the Effects say they deal "Fire".

This recursional Nonsense refers to unstoppable and unlimited Chainreactions due to the used descriptions, what i bet, you dont agree with by calculating DPS-Output's. And finally, due to the fact "Ignite" is always overwritten by the strongest Magnitude, it always is refreshed due to Mitigation.


Greetings.
www.pixelfreunde.eu - Schnatz@pixelfreunde.eu - https://www.tiktok.com/@pixelfreunde_schnatz
Dernière édition par Schnatz#7834, le 10 mai 2025 à 17:22:32
Dernier bump le 10 mai 2025 à 09:18:20

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