Silverfist attack animations winddown shouldn't look like slam windup.

Silverfist swing attack animation is made so it can nicely transition into his slam animation.

This makes it impossible to tell IF he will slam or not.

The Silverfist slam should be telegraphed much clearer during combat, otherwise self stunning characters like Mace Warrior can not fight him, because every attack is a gamble for being oneshot.
Dernier bump le 11 mai 2025 à 06:22:01
I was just skipping his map after meeting him once. For an attack that oneshots any character, telegraph should be aoe contour on the ground, not just an animation. Damage of that slam is silly, and of course affected by all RNG modifiers including %increased attack speed
Edited.


-1 for suggestion.
The animations are already crystal clear.


Look at the position he pulls back the pillar.
If he lifts it over is head vertically, he will do the slam as you know.
If he pulls it back like a baseball bat horizontally clockwise, he will just do the strike attack counterclockwise.
If he pulls it back counterclockwise, he will do a strike clockwise and follow it up with a slam.
That's how you can tell...the direction he attacks from.







Dernière édition par sudhirking#4476, le 11 mai 2025 à 06:40:49
Even tho im number one h8t3r of general vi$$$ion of this product, the Silverfist should stay as he is, hes just brutal monkey and king of his jungle, you should expect him being able to do attack pirouette while carrying pillar so lightly as its toothpick.

Silverfist been most fun fight i had in this whateverittryingtobe game xD
Polski kanał globalny SSF
/global 966

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