Act 1 boss beam attack AEO needs nerf
Act 1 boss has an attack where he summons beams around the arena. These beams have a ridiculous area of effect, they show up as thin beams but deal damage in a huge area around them which makes no sense, especially since getting hit by them is basically an automatic gg with the damage and freeze build up they have. You have to massively reduce the area of effect of these because it's just stupid right now. If you wanna keep the current area of effect then it's just way too much but then at least adjust the visuals to show how big the AOE is because the beams are thin but the AOE is massive, it just really doesn't make any sense.
Dernier bump le 7 mai 2025 à 18:37:36
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Never had any problems with it past maybe my first time going against Geonor. Literally just keep walking and dodge before the beams fall (which is usually not even necessary except for phase 2 with the red beams)
If you want to make the whole thing even more trivial, get a freeze immunity charm Dernière édition par iHiems#0168, le 7 mai 2025 à 18:40:13
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