Campaign map/quest inconsistencies

-THE BIG ONE: Act 2 has a number of markers that are hard to see because they don't contrast well enough with the background. Specifically these white/yellow markers on white/yellow backgrounds. Move the icons to be in the red sand for contrast is my suggestion

-Act 2 Cruel Ascent to Power doesn't need to exist because you can't get any more ascendancy points yet. You have a quest telling you to return to caravan and talk, but there's no dialogue to exhaust

-Act 3 Cruel Rootdredge will not show as dark/crossed out even after killing

-Personally I think that its silly to be forced to pick up the items the chest drops in order to mark it off on the map. In my opinion, there should just be a chat message or something else to indicate the player has completed an objective, not force me to pick up the items.
Dernier bump le 6 mai 2025 à 15:25:57

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