Loot / items improvement idias and feedback
i think the problem is the items itself, because yellow items dont have much interesting stats,
white and blue items dont feel great to loot, most uniques are unusable for my character and u can only fit in uniques when youre over res capped, have youre attribute requirements and have enouth defense stats to survive. so in order to equip an unique, you have to have very good gear just to fit it in. so here some ITEMIZATION IDEAS in the following posts, so please check it out: 1. new item rarety: "red items" -only 3 affixes -+5 tiers on one random affix (highlighted) -exclusive powerful stats (+1 blue rarety weapon slot, empowered sockets,+1 sup gem on 1 skill, cast 2 spells at the same time, duplicates one minion randomly ...) -you can use only 2 red items -no crafting on red items -each red item has a link value from alpha to epsilon, which will result in different bonus stats by the combination of those -increases the highest tier by +1 of every yellow item equipped 2. item additions -socket items itself in items to get 5% of their stats -each item has one resistance or dmg type implicit, which is visualized, so you can tell imidiatly, this will give more res in general, so more room for uniques -more base types: life base, max res base, 3 sockets base -more affixes: aoe, +1 max charges, take some unique item stats -items up to tier 10, but only 2 stats will have garantied tier 10 -new bright white items which have 8 sockets and no stats, (every base/item type) -give items hidden stats, which can be revealed in some mechanic, some items can have only hidden stats. hidden stats have different affix pools these are only ideas, so not everything has to be done this way. Dernier bump le 30 avr. 2025 à 23:31:33
|
![]() |