Atlas Progression Idea

Watching the new Talkative Tri video and it got me thinking about the Atlas Progression. IMO doing 10x map at each tier in 0.1.0 was boring and now we have the Corrupted Nexus mechanic in 0.2.0, which has been even slower for me personally. I'm sure someone has posted a similar idea before or GGG are already looking at it, but here is my idea for Atlas Progression. I think it would be fun, deterministic, and varied, but not too much faster than a goal of about 100-150 maps for full Atlas Progression. Each Tier would give 2 points, and the 10 points for the first 5 unique maps would remain.

Tier 1 - Complete 2 Maps
Tier 2 - Complete a hideout map
Tier 3 - Complete a Tower with 2 mods Tier 1+
Tier 4 - Complete a Map with a Boss node Tier 1+
Tier 5 - Complete a Corrupted Nexus Tier 2+
Tier 6 - Complete a cleansed area
Tier 7 - Complete a Tower with 4 mods Tier 5+
Tier 8 - Complete a Corrupted Nexus Tier 6+
Tier 9 - Complete 3 cleansed areas
Tier 10 - Complete a Tower with 6 mods Tier 10+
Tier 11 - Complete a Corrupted Nexus Tier 11+
Tier 12 - Complete 5 cleansed areas
Tier 13 - Complete a Corrupted Nexus Tier 14+
Tier 14 - Complete the Stone Citadel, Copper Citadel, or Iron Citadel
Tier 15 - Complete any Reliquary or Realmgate Map


I think this type of system does 2 things really well.
1. First, it greatly improves the new player experience for learning the endgame. It's teaching them about towers (tier 3/7/10), how Map Bosses give higher waystones (tier 4 and Nexus'), cleansed areas, and endgame pinnacle encounters towards the higher tiers, while keeping the Corrupted Nexus' as a focal point of the progression.
2. Gives much more variety and skill expression to experienced players. Obviously the best of the best will crush this system in no time, but they do that no matter what the mechanic is. And there are still a few RNG elements that will hard cap them around Tier 14.

With this idea, I think it might be possible to get Tier 13 done in about 50-60 maps at best with the current atlas. But that would put the person at 26/40 points, which is pretty similar to POE 1. If they got extremely lucky and hit 5 unique maps on the path they chose, then 65 maps for 36 points might be too strong, but I highly doubt that would be a common experience.

Obviously my idea probably has flaws, but that would be for GGG to figure out and address. I just want them to have foundational ideas to work off, because repeat the same thing 15 times just doesn't work for me as a progression system.
Dernier bump le 30 avr. 2025 à 17:48:44

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