Wisps are so badly designed
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Ok, so:
- they are slow and take random path; - I need to wait for them to take possession of the monster, which is bad, since I most of the time kill it before the wisps gets to it. Waiting around running like a chicken with no head is just dangerous for my glass-cannon build. - and wait, the drops are bad as well In conclusion I’m just ignoring them. They should have been designed with attaching them to the player and reward after killing the 1st elite. Dernier bump le 30 avr. 2025 à 18:14:32
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Wisps? Oh, you mean the Tormented Spirits.
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Yep, the Tormented Spirits and btw that is not their fault but the issue is your OP build killing everything on sight.
GGG needs to nerf player power, then the same Torme.. ehm, Wisps will make much more sense. |
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" Nothing will ever make sense of those herds of pink ghost buffalos rampaging over my screen. Not even if the nearby checkpoint post had a sign hanging from it that clearly read : WARNING : Pink ghost buffalo habitat. Tread with care [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Dernière édition par keppie#6373, le 30 avr. 2025 à 16:03:18
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LE did this 100x better with the Woven caccooons. Theyre fast, empower monsters, and drop better loot than the normal mob would have. Simple, quick, and easy.
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" I'm so-so on wisps but this is clearly a point in its favor. So much of this community's criticism is complaining that risk-reward mechanics encourage them to take risks. Yes, that's the point. If the issue is the reward then focus on that. Dernière édition par iobdoi#2851, le 30 avr. 2025 à 18:13:40
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high risk no reward, truly a point it has in favor
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