Feature Request: Make the game as hard as you want, just drop me something when I defeat it.
Yep.
I continue to log in, fairly infrequently at this point. Run juiced maps, get squat. If you want fighting to 'mean something' then drop something when you win it. Furthermore, make fights that you can choose to avoid. Then it will definitely mean something. Dernier bump le 30 avr. 2025 à 09:54:54
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After 500 hours of gameplay, I share the same sentiment. I actually enjoy challenging fight way more than zooming, but it cannot have loot so inconsistent and non existent.
Beating some hard bosses or enemies and getting absolutely nothing from them on daily basis feels very anti-climatic. The peak moment of satisfaction I've had when I entered Untainted Paradise on a fairly fresh endgame character, I played with a friend and we decided to choose way higher tier than we should at the time. We played it really slowly and we cleaned whole map to zero and we loved it, probably got few levels out of that. The rest of game has it's up and downs but it's more on the unrewarding one shot fest side. |
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