Add Summoning to Preserve Difficulty and Boost Accessibility
I just started my first playthrough of ER, and one thing they got right was letting you summon other players right before a boss fight.
PoE2 should do the same. It would solve two problems at once: Make the campaign more accessible for new players. Keep the core difficulty intact for everyone else. This would help people who get stuck without forcing the devs to nerf bosses or redesign fights. No rewards for helpers. No currency, no loot, no XP. Purely voluntary — and I believe the PoE2 community is strong enough that you'd still have plenty of people willing to step up. Elden Ring proves it’s possible to offer help without watering down the challenge. PoE2 can — and should — do the same. Dernière édition par N3vangel#0037, le 29 avr. 2025 à 17:00:31 Dernier bump le 29 avr. 2025 à 17:11:33
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u instant kill boss carry services
poor exiles.. xd |
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