Breaches in tight spaces (suck)

Pretty please, reform breaches. Unlike poe1, please make them better in tight spaces. E.g. longer duration, more monster density etc.

In POE2 much more percentage of maps has more or less tight spaces, paths between unmovable areas etc., so breaches kinda suck atm
Dernière édition par Fnts7#2833, le 28 avr. 2025 à 17:24:42
Dernier bump le 28 avr. 2025 à 17:43:32
I like how breaches and rituals spawn in tight places and have obstacles blocking you sometimes. Makes it more challenging.

It would get boring if every single one of these was in a clear open area. It's nice to have some variety every now and then
Anyway the average amount of loot you get from breaches shouldn't be that vastly different.

It is not a question of challenge, but rather of balance. And speaking of it, it is the opposite - you are more likely to die in open spaces, where you have to combat more monsters at once coming from different directions.
breaches used to be fun when the monster density was high, breach rings dropped and the rewards from Xesht were actually worth something. Like hell anyone is picking up 300 breach splinters to go hope for some spiral wraps with 1% increased attack speed

some maps have nothing but tight spaces so what are ya gonna do... I just skip em or carelessly open them and carry on as i would have normally
Dernière édition par Glowie_Zigger#5018, le 28 avr. 2025 à 17:43:52

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