I want the frequency of 'Proximal Tangibility' to be reduced.

As the title says.

There is a very high probability that there will be more than one group of Proximal Tangibility on a map now.

This mod forces ranged builds into close-range combat, which much slow down the annihilation speed of ranged builds.

By implementing Parry and players to use it, and by having players fight monsters like this, it's clear that GGG is trying to force players into close-range combat.

If you don't like ranged builds clearing maps quickly, just remove all but the melee skills.
That will force players to play the soul-like(?) games that GGG loves and says.

Of course, if they did that, the game would lose users.
What GGG is aiming for now is a game where you can build ranged and melee, but in end content you are forced into melee combat many times(including the fact that monsters are abnormally fast).

I don't want to play melee with its slow attack and movement speeds, so I think I'll move on from here soon.
I hope that the next 0.3.0 will improve things a little.

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I'll add a comment because it seems like you've misunderstood.
I'm not denying that we're taking measures against this mod.
I'm saying that this mod appears too frequently.

If it was once every 2-3 maps, it wouldn't have been a big deal.
But in reality, I encounter 1-2 groups every time. (This trend has also been seen during ACT since around Cruel.)

When it happens this frequently, it just seems like they're harassing ranged builds, so I wrote this feedback.

Because I wrote "delete," it seems that people thought I was a child who complains over the smallest of dissatisfaction, so I'm changing the title.
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Some people talk about Temporal Bubbles, but I haven't written anything about them, and I haven't said that Temporal Bubbles are problem-free.
If you think Temporal Bubbles are a problem, please point it out to GGG yourself. Pointing it out to me won't change anything about the game.
Dernière édition par Kuronekokissa#3808, le 30 avr. 2025 à 22:25:00
Dernier bump le 29 avr. 2025 à 14:57:21
Everyone has a complaint about most every mob mod in the game, there'd be none left if everyone had their way

(yes proximal tangibility sucks as ranged but engage brain, counter it)

At least it's visually apparent
Proximal tangibility as many other mods exists to counter player builds, so they have to stop and think for once how to overcome such mod. This one primarily affects ranged characters, but there are a ton of other mods that affect melee like trail of fire, on death explosions, chasing "bombs" like those lightning mirages or purple chaos plants. So no, devs do not want to make you play melee classes, instead they want you to use your brain to overcome challenges thrown at you.
"
Kuronekokissa#3808 a écrit :
As the title says.

There is a very high probability that there will be more than one group of Proximal Tangibility on a map now.

This mod forces ranged builds into close-range combat, which much slow down the annihilation speed of ranged builds.

By implementing Parry and players to use it, and by having players fight monsters like this, it's clear that GGG is trying to force players into close-range combat.

If you don't like ranged builds clearing maps quickly, just remove all but the melee skills.
That will force players to play the soul-like(?) games that GGG loves and says.

Of course, if they did that, the game would lose users.
What GGG is aiming for now is a game where you can build ranged and melee, but in end content you are forced into melee combat many times(including the fact that monsters are abnormally fast).

I don't want to play melee with its slow attack and movement speeds, so I think I'll move on from here soon.
I hope that the next 0.3.0 will improve things a little.



tbh , i'm just done with this kind of " feedback ".
it's such a childish way of thinking.
This brings me back when people playing RF complained that executioner debuff is not fair... (or whatever the name was)

Is it that bad, that you have to react to something every now and then?
Compared to clear the map two screens away clicking one button? Or not clicking any buttons at all like the RF guys...

The same kind of people, doing the same kind of complains over and over agian.
It never ends...
Meanwhile, melee players fighting at a snails pace vs 'Temporal Bubble'. If `proximal tangibility` is reduced, `temporal bubble` should be reduced even more.

Ranged players countering `proximal tangibility` = move closer.
Melee players countering `temporal bubble` = give up on melee, invest passives/gear, or move like a snail.


This modifier `slow down the annihilation speed of ranged builds` is not a good justification to nerf it. It takes little effort to counter it as a ranged player.
Dernière édition par Leezurli#0616, le 29 avr. 2025 à 14:57:57

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