Floating Ground
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devs pls note:
- i'm amd user. both cpu and gpu. - in 0.1.x (1-2 weeks before 0.2 dropped) i had much worse FPS overall using dx12 than with Vulkan - when 0.2 dropped it broke Vulkan. the game crashed on startup - you guys hotfixed it, but ever since Vulkan performs less stable (fps-wise) in demanding situations - i'm using dx12 now but: there is an issue with asset-streaming: a lot of the time many things are not loaded in the game until i already may have walked by said assets. sometimes i get bodyblocked by an "invisible wall" and taking dmg for no reason --> suddenly there popps up an enemy right in front of me - when using dx12, generally speaking unless in demanding fights: cpu time is higher than gpu - in demanding fights the gpu time still goes higher than cpu with dx12 - when using Vulkan right now the gpu time is always higher than cpu, at any time ![]() maybe this is caused by dx12 asset-streaming issue. or not. i can't tell my system: ryzen 7 5800 X RX 6700 XT pls fix Vulkan <3 addendum: no asset-streaming issue with Vulkan. including right now. it just is a lot less stable fps-wise, and drops a lot more in demanding situations. pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Dernière édition par Naztrey#9177, le 18 avr. 2025 à 06:42:41 Dernier bump le 18 avr. 2025 à 06:37:45
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