Floating Ground

devs pls note:
- i'm amd user. both cpu and gpu.
- in 0.1.x (1-2 weeks before 0.2 dropped) i had much worse FPS overall using dx12 than with Vulkan
- when 0.2 dropped it broke Vulkan. the game crashed on startup
- you guys hotfixed it, but ever since Vulkan performs less stable (fps-wise) in demanding situations
- i'm using dx12 now but: there is an issue with asset-streaming:
a lot of the time many things are not loaded in the game until i already may have walked by said assets. sometimes i get bodyblocked by an "invisible wall" and taking dmg for no reason --> suddenly there popps up an enemy right in front of me
- when using dx12, generally speaking unless in demanding fights:
cpu time is higher than gpu
- in demanding fights the gpu time still goes higher than cpu with dx12
- when using Vulkan right now the gpu time is always higher than cpu, at any time


maybe this is caused by dx12 asset-streaming issue. or not. i can't tell


my system:
ryzen 7 5800 X
RX 6700 XT

pls fix Vulkan <3

addendum: no asset-streaming issue with Vulkan. including right now. it just is a lot less stable fps-wise, and drops a lot more in demanding situations.
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Dernière édition par Naztrey#9177, le 18 avr. 2025 à 06:42:41
Dernier bump le 18 avr. 2025 à 06:37:45

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires