4 things I wish Poe2 would take from Diablo IV

3 things I wish Poe2 would take from Diablo IV

1.-The uniques in Diablo 4 are not just buffs; uniques in Diablo IV completely modify a skill and do crazy new stuff. Example on DB4 necromancer, there are gloves that, instead of just exploding corpses, the skill turns them into tracking skeletons that seek enemies and then explode, turning a simple skill into a skeleton missile.

2.-Introduce new skill modifiers per season, feels boring over time seeing the same attacks.

3.- I'm not asking for a world map, but at least, find a way not to redo the whole campaign for a secondary character; going through the whole story once per season is more than enough.

4.-Honestly the ascendancy three feels boring, same goes for passive three and support skills, most of them don't make much difference on how skill behaves beyond timers, buffs in damage or apply some status but the skills is still the same, nothing new that makes you feel "oh now I'm getting somewhere" or that you reach some point of power.


That's all for me, in the meantime, I'll take my stuff and go for a while to last epoch, necromancer feels awesome there. Maybe I'll get back when you release the druid or however you name the class.
Dernier bump le 17 avr. 2025 à 01:32:33
If this game is at the point where it needs to take advice from Diablo 4, things are really grim.
It needs to take advice from Diablo II not diablo 4

make the uniques actually interesting

have chase items

the itemization needs a ton of work in POE2 especially since they made every end game item basically worthless. itemization is at the core of this genre
Arbiter mechanic, the flame tunnel stuff, came directly from Diablo Immortal..

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