Mapping takes way TOO LONG, the devs absolutely don't play the endgame

Omg, im in t7, going in a straight line. doing probably 50+ breaches, only have 30 Breach splinters, and I'm supposed to collect 300.... collect till when?

Each breach drop like 2 splinters, if im lucky 3, who even thought of nerfing this???
And I have to fight Xehst 4x which mean 1200 splinters, do GGG even play and grind this game? you want people to take at least a week to fight Xehst once?

I have seen a developer with such a poverty mindset as this, almost felt like they hate the players so much.
Dernier bump le 15 avr. 2025 à 15:20:43
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Saviren#3088 a écrit :
Omg, im in t7, going in a straight line. doing probably 50+ breaches, only have 30 Breach splinters, and I'm supposed to collect 300.... collect till when?

Each breach drop like 2 splinters, if im lucky 3, who even thought of nerfing this???
And I have to fight Xehst 4x which mean 1200 splinters, do GGG even play and grind this game? you want people to take at least a week to fight Xehst once?

I have seen a developer with such a poverty mindset as this, almost felt like they hate the players so much.


I did 50 towers before giving up. Killed every map boss dozens of times. Have 32/40 passive points. No citadels in sight. Bought some audiences to make rituals feel worthwhile. Can't make a simulacrum or breachstone and decided it's best to just sell the splinters since maps are so loot averse hoping that I have enough currency later to just buy the stones to complete the content. But after realizing my only short term goal with any level of certainty is to path 5-8 nodes and dona tower...then repeat that hoping for a citadel, which I've had 0% success finding, or something is the most abysmal feeling I've gotten playing a game in a very long time.

I understand GGGs love for RNG but they need to add a little bit more direction and determinism in allowing players to complete the content that both the developer and the player have agreed that they want to complete. Because right now it feels like GGG is telling me, "you can do endless maps, and you can hope for citadels, and if that's not good enough than you should go play another game"

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