There is a bug where increasing the quality of staves does not result in any attribute improvements

Why is it that when using items to improve the quality of staves, there is no improvement in any attributes, not even the base attributes? Is this a bug? When will it be fixed? We are all paid beta testers. Doesn't your company have any explanation for such an absurd bug?
Dernier bump le 13 avr. 2025 à 20:58:46
By default, improving the quality of a weapon will affect the local damage range.

(e.g. "Physical Damage: 61-103")

If you want it to affect character attributes, you need to find a source of alternative quality.



You might tone down the hostility. Particularly when your report is just user error...
"VPs are not required to change their posting style. They are still welcome to express their opinions and take part in any discussions they wish. Their only responsibility is to continue doing what they have always done - posting in a friendly and constructive manner."

-GGG, 2015
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Sarno#0493 a écrit :
By default, improving the quality of a weapon will affect the local damage range.

(e.g. "Physical Damage: 61-103")

If you want it to affect character attributes, you need to find a source of alternative quality.



You might tone down the hostility. Particularly when your report is just user error...



Taking the energy shield chestplate as an example, does increasing its quality improve the base attributes? Moreover, what about helmets, gloves, boots, shields, etc. - I won't list them all. But why is it that only staves show no improvement at all, yet they can still consume items that increase quality? Is this reasonable? This isn't about what you call "hostility"; it's a fact. If no other equipment showed any improvement, it wouldn't be an issue. However, this equipment that can consume quality - increasing items uses up currency in the same way but doesn't gain any attribute boosts. Is this not a matter of your attitude towards the game's equipment data? Can I understand it this way? This is an obvious error, yet you claim it's a bug. I can't comprehend this.
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yinuoxiaoniu#4555 a écrit :
Why is it that when using items to improve the quality of staves, there is no improvement in any attributes, not even the base attributes?

This is a PoE1 forum, not the PoE2 forum. If you can't see the PoE2 forums on the forum index, click "Expand" next to "Path of Exile 2 Early Access" at the top of the forum index.

For Wands, Staves, and Sceptres, quality should apply to the skill granted by the item.

From another thread on the issue, I've heard that the quality won't show in the tooltip on the skill's window, but the bonus from quality will be reflected in the skill's detailed stats by clicking the arrow next to the skill's DPS.
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yinuoxiaoniu#4555 a écrit :
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Sarno#0493 a écrit :
By default, improving the quality of a weapon will affect the local damage range.

(e.g. "Physical Damage: 61-103")

If you want it to affect character attributes, you need to find a source of alternative quality.



You might tone down the hostility. Particularly when your report is just user error...



Taking the energy shield chestplate as an example, does increasing its quality improve the base attributes? Moreover, what about helmets, gloves, boots, shields, etc. - I won't list them all. But why is it that only staves show no improvement at all, yet they can still consume items that increase quality? Is this reasonable? This isn't about what you call "hostility"; it's a fact. If no other equipment showed any improvement, it wouldn't be an issue. However, this equipment that can consume quality - increasing items uses up currency in the same way but doesn't gain any attribute boosts. Is this not a matter of your attitude towards the game's equipment data? Can I understand it this way? This is an obvious error, yet you claim it's a bug. I can't comprehend this.


It is a bug in itself that consuming enhancement items brings no improvement at all. It's not about what you said, which is to find other sources. What I mean is, why does it consume in-game currency but fail to boost the attributes? This is obviously abnormal, isn't it? I really like this game and sincerely hope that it can be made better. It's not unreasonable for me to raise this question, don't you think? I hope you can take this seriously. Currently, it's just me who has raised this issue here as an individual case, but I believe many of our players will also have doubts. I hope you can attach great importance to it and make it more reasonable. Don't you think the same way?

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