📣 Let Azmerian Wisps Possess Strongboxes & Bosses – And Please Buff the Loot!
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Hey GGG,
Been really enjoying PoE 2 so far, but I wanted to throw out some quick feedback on Azmerian Wisps and their current state: 💡 Possession Needs More Impact Right now, wisps possess rare monsters — but the fights feel pretty underwhelming. It looks cool, sure, but from a gameplay and reward perspective, it doesn't really feel like I’m being rewarded for chasing these things down. The possessed mobs aren’t notably more dangerous or interesting, and the loot is barely distinguishable from a regular rare drop. 🔥 Suggestion: Let Wisps Possess Strongboxes & Map Bosses Imagine if a wisp flies into a Strongbox — suddenly it’s empowered, maybe it spawns more mobs, maybe it has a visual effect, maybe it explodes with extra loot when opened. That alone would make wisp hunting way more exciting. Same with map bosses. If a wisp jumps into a boss, that could: Add a cool modifier or visual cue Give the boss a power-up (without making it overtuned) Actually drop some spicy rewards to make the chase feel worthwhile 🎯 Why This Matters The idea of spirits/wisps has always had a hype factor in PoE, and I love that they’re back — but without a real loot bump or interesting interactions, it feels like they’re just... there. This could be an awesome system that adds dynamic content to every map, but right now it’s not hitting that potential. TL;DR: Let wisps possess strongboxes and map bosses. Make the rewards for possessed mobs feel meaningful and exciting. Right now it feels like I’m just fighting a blue mob with a cool visual. Would love to hear others’ thoughts on this. Anyone else feeling underwhelmed by the current wisp implementation? Dernier bump le 13 avr. 2025 à 17:45:59
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