Why a passive "25% increased Spell Damage While on Full Energy Shield" does not works if ES = 0

I have an active node "Converts all Energy Shield to Mana"
Why no works the node "25% increased Spell Damage While on Full Energy Shield" ?

My ES = 0. Always. In fact 0 = means full in my case :-)

Is it a bug or feature?
Dernière édition par progman_th#3384, le 15 avr. 2025 à 23:13:42
Dernier bump le 30 sept. 2025 à 03:44:30
"
progman_th#3384 a écrit :
My ES = 0. Always. In fact 0 = means full in my case :-)
0 is not full, it's nothing. You can't be on full/on low of something that you don't have.
"
MonaHuna#6449 a écrit :
0 is not full, it's nothing. You can't be on full/on low of something that you don't have.


This is a highly debatable issue.
A mathematician will disagree with you.

As a C++ programmer I will tell you this:
"
bool isfull = shield.current_level >= shield.max_level;
if 0 >= 0 then shield is full
Dernière édition par progman_th#3384, le 15 avr. 2025 à 23:14:44
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progman_th#3384 a écrit :
if 0 >= 0 then shield is full
"
MonaHuna#6449 a écrit :
"
progman_th#3384 a écrit :
if 0 >= 0 then shield is full


a box is full if the number of items in it is greater than or equal to its capacity
if a box`s capacity == 0 it is a full always :-)
i have same situation,0 shall work

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