Small suggestion to witchhunter unrelated to current doomposting

The buff to sorcery ward was very needed and makes the node actually usable. However I think while the potential is high, in action my armour/eva gets turned into a huge ele barrier that is actually too large to make any real use of. A lot of the time I see it barely being used and I think why did I neuter my armor for this. There aren't a lot of tools to utilize that massive amount of barrier at the moment besides the infamous dress, which is an option but comes with even harsher penalties to evasion. I think because of the way armor scales even nuking it by 35% is just too harsh when it already has difficulty getting to acceptable numbers for a class focused on armor/eva hybrid. Personally I would make the armor/eva penalty 15-20%, but also nerf base sorcery ward scaling to 15%. The followup node could add another 10% penalty/20-40% scaling for future build options that do focus on converting to ele damage, once more of them exist.
Dernier bump le 13 avr. 2025 à 19:57:08
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Spikskinanke#2885 a écrit :
The buff to sorcery ward was very needed and makes the node actually usable. However I think while the potential is high, in action my armour/eva gets turned into a huge ele barrier that is actually too large to make any real use of. A lot of the time I see it barely being used and I think why did I neuter my armor for this. There aren't a lot of tools to utilize that massive amount of barrier at the moment besides the infamous dress, which is an option but comes with even harsher penalties to evasion. I think because of the way armor scales even nuking it by 35% is just too harsh when it already has difficulty getting to acceptable numbers for a class focused on armor/eva hybrid. Personally I would make the armor/eva penalty 15-20%, but also nerf base sorcery ward scaling to 15%. The followup node could add another 10% penalty/20-40% scaling for future build options that do focus on converting to ele damage, once more of them exist.


even without the penalty, i would still think its too weak, and just a waste of resources. they need to rework it, its an ascendency skills for duck sake.
Dernière édition par Twelten#1961, le 13 avr. 2025 à 19:57:26

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