Drops for bosses are ridiculous

No point of fighting against rare monsters not even bosses because they are likely to drop you nothing, just blue items and occasionally rare items , uniques are extinct in this new league because I couldn’t see any of those once I pass the act 2. Bosses fights takes like 10 min, it’s becoming boring after 5 min of fight, no pint of killing bosses because after these 10 min waste they just drop nothing worth of that time
Dernier bump le 11 avr. 2025 à 12:11:03
Yep I just put on a loot suit as a 20 something Huntress and Monk, farm the Bog Witch which is where anything of value drops it seems.
I had a boss drop a t15 waystone and nothing else. Not even gold.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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Direfell#7544 a écrit :
I had a boss drop a t15 waystone and nothing else. Not even gold.


Yes, and Map drops are extremely low also.
To say nothing about getting currency to juice up the maps.
I get like 1x T15 per map. Screw up and you have to buy a T14.
We don't even get lower Tier maps that we can stock pile to make higher maps from.

Before league I was swimming in maps and currency. Now everything is so hard to keep coming at a steady rate to supply mapping.

I am not sure if it was because of my Atlas passive tree that made things much better, but this league even finding corrupted nexus nodes is like trying to find Citidals.

Hopefully these issues can be sorted out with new patches.
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Aaromvr#1321 a écrit :
No point of fighting against rare monsters not even bosses because they are likely to drop you nothing, just blue items and occasionally rare items , uniques are extinct in this new league because I couldn’t see any of those once I pass the act 2. Bosses fights takes like 10 min, it’s becoming boring after 5 min of fight, no pint of killing bosses because after these 10 min waste they just drop nothing worth of that time


You bring up a good point. The reason nothing is dropping is because the devs slowed the game down so much it takes twenty times longer to kill stuff. As the player dps is so low you need to spec purely into dps and defense. As such even if the loot wasn't nerfed you would need 200% rarity on gear to get a chance to drop a T1000 junk unique item. Oh but at least the gameplay is "meaningful" lol.

Yeah everything about 0.2 is a dumpster fire. Making 2.56 million nerfs using the formula "all player values x 0.1" across the server was lazy af. It worked out exactly how anyone with an IQ above sea level would predict, badly.

Still there is 1-2 builds with their new class that maybe interesting after earning a few mirrors. Oh wait the loot was nerfed by 90% and you kill things 20 times slower so lets do the math 20/0.1= 200 times less loot with 0 IIR. I suppose "meaningful gameplay" means dick when you are rewarded with one.
i enjoy the early access, but these patch is just complicated to say is enjoyable
New Last Epoch update/league dropping soon...

I haven't played it in two years, but it's looking a lot more player friendly than PoE2 at the moment.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
I always thought that whites should only drop up to normals, blues drop up to magic, yellows drop up to rares. Why is this not the case?
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GPhilly12#1808 a écrit :
I always thought that whites should only drop up to normals, blues drop up to magic, yellows drop up to rares. Why is this not the case?


It should be:
Normals drop up to rare but always a white.
Blues drop up to rare but always at least one blue.
Yellows always drop at least one rare.
Bosses/uniques/exiles (being 'unique') should always drop multiple rares and have a far higher chance of uniques.
WTF else bother engaging if nothing ever comes of it?
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
YOU MEAN YOU DISAGREE WITH THE VISION??

YOU DON'T LIKE ELDEN RING COMBAT WITH "NEVER PLAYED AN AARPG BEFORE" REWARDS?

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