Pls communicate more openly, some thoughts to consider

I think alot of the negative feedback (justified or not) before the interview with Ziz got amplified because everyone was on a completely different page on what the goal, direction and so on of 0.2 was. For example i was fully under the impression (since i didnt play OP stuff in 0.1) that i'd be having an easier time with 0.2 because you'd buff underperforming skills. Instead it felt more difficult.

I know it can be bad PR but pls if you intend to do last minute nerfs or stuff like that communicate that, trust me its better to be open about that beforehand than have people find nerf from datamining. I know you want to have players go into a patch without thinking "GGG knows this skill is underperforming so im not gonna use it", but im sure there are enough players who'd also take that as encouragement to make it work anyways, and people who just wanna have a good time can then avoid potential pitfalls that would make them rage on Reddit :-)

An upside to consider is that the more you communicate, the better people will understand your approach to developing the game and they will over time become more understanding about things when something doesnt work out. Right now (before the intervew) there is alot of guesswork as to what you actually want the game to be, what you wanna still work on and adress at some point, what you think is working perfectly fine. This leaves alot of room for people to fill the void with their preconceptions of your company (good or bad) and your design (avoiding the word vision here). Also this makes people formulate less precise feedback.

Edit: typo
Dernière édition par KingMetal#3238, le 9 avr. 2025 à 14:10:42
Dernier bump le 9 avr. 2025 à 14:08:55

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