White mage enemies are actually stronger than map bosses

Just think about it. Map bosses are slow, predictable and alone in a big ass arena you can maneuver around. Meanwhile white mage enemies:

- lazer you from offscreen with hyper accuracy
- drop barely visible lightning storm calls on top of you from offscreen
- summon a huge red tornado which follows you in tight corridors from offscreen
- explode corpses in an AoE from offscreen
- fill the screen with lightning orbs from offscreen
- summon adds
- revive adds, INCLUDING minion ones, en masse
- teleport around
- have an AI which compels them to constantly keep distance

And all of this in the middle of a fight.

I don't think I've ever died to a map boss, meanwhile almost all of my deaths are from mage enemies.

The balance is so whack
Dernier bump le 9 avr. 2025 à 14:03:19

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