White mage enemies are actually stronger than map bosses
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Just think about it. Map bosses are slow, predictable and alone in a big ass arena you can maneuver around. Meanwhile white mage enemies:
- lazer you from offscreen with hyper accuracy - drop barely visible lightning storm calls on top of you from offscreen - summon a huge red tornado which follows you in tight corridors from offscreen - explode corpses in an AoE from offscreen - fill the screen with lightning orbs from offscreen - summon adds - revive adds, INCLUDING minion ones, en masse - teleport around - have an AI which compels them to constantly keep distance And all of this in the middle of a fight. I don't think I've ever died to a map boss, meanwhile almost all of my deaths are from mage enemies. The balance is so whack Dernier bump le 9 avr. 2025 à 14:03:19
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