Bosses AI in 0.2 is dead
First of all, why did you nerf the normal monsters in the patch but not the bosses? They are inadequate and annoying.
Now about why they are worse than in 0.1 You want the gameplay to become slower, but increase the speed of boss attacks Now they use all their skills without pauses and do not give the player time to get their bearings. Stun does not work on bosses who pronounce scripts. Script audio does not match what the bosses do. Some audio scripts are repeated several times in a row. The immunity of monsters when they pronounce a script or change phases is terrible. Dorian continues to attack the player for about 20 seconds between phases while in immunity. From interesting bosses in 0.1, they turned into scripted machines for killing players Dernier bump le 5 avr. 2025 à 21:19:42
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