PoE2 shouldn't have PoE1 league mechanics

"PoE2 feels like PoE1 in the endgame."

Well duh, it has all the same league mechanics. Why would it be any different?

These league mechanics were designed for PoE1's super zoomy gameplay style, so obviously that's going to be the only way to actually complete the content in PoE2.

The only way to maintain the new gameplay style achieved during the campaign is to offer content that actually coincides with that style of gameplay.

Playing a slow, tactical build is literally impossible if you're doing delirium content, for instance. Wasn't the entire point of PoE2 supposed to be slower, more methodical/ruthless/souls-like style gameplay?

So why are we given content that promotes the most mind numbing blow-up-the-entire- screen-instantly gameplay? What's the point of having scripted boss fights if blowing the boss up instantly is basically the only reasonable way to deal with them?

I feel like I spend more time screwing around in the clunky, pointlessly over-thought out atlas than I do in actual maps, considering you just blow up the entire screen instantly or die instantly yourself if you don't.

I feel like a simple endless dungeon with random procedurally generated maps would've been a simpler, easier to design, and honestly more fun gameplay loop than what we have now.
Dernier bump le 13 mars 2025 10:33:55
POE2 is worse than POE1 at every aspect except graphic
Gem and weapon system is way better.
Acts and bosses are better designed.
Having different classes like Mercenary and Huntress is great.
As you say, Graphics are great.
Story is more interesting.

These are just a few mentions. PoE 2 is in no way worse and than PoE1 and the amount of hate PoE2 get - Which is still in Early Access, mind you, is so silly.
Dernière édition par Tuuuu_Drengen#9712, le 12 mars 2025 08:27:19
"
"PoE2 feels like PoE1 in the endgame."


Endgame? Right from the start game gives you a lot of AOE skills that destroy packs of mobs at once. It is POE1 right from the start. Only some skills represent unique slow paced tactical thinking. But no one uses them, because "effectiveness" (c).
Dernière édition par Azimuthus#1135, le 12 mars 2025 08:52:45
The topic title is misleading.

But in general, the author is right: if you want to slow down the gameplay, then why do you encourage an increase in speed?
"
Tuuuu_Drengen#9712 a écrit :
Gem and weapon system is way better.
Acts and bosses are better designed.
Having different classes like Mercenary and Huntress is great.
As you say, Graphics are great.
Story is more interesting.

These are just a few mentions. PoE 2 is in no way worse and than PoE1 and the amount of hate PoE2 get - Which is still in Early Access, mind you, is so silly.


Classes are not great. Great would have been letting a person pick their character model, then pick where to start on passive tree , then pick any ascension. Want a male spell caster? Sorry only females on top of the tree!

The OP is right about game play. The slow , methodical game play in the beginning is fun. Then you get to maps and they are filling the screen with 30 npcs and if you can't kill them in 1 second you die. Breach and Ritual are like hitting a suicide button unless you have one of the few meta builds.

I wouldn't have minded the map system but for the fact I couldn't do any of the activities without instantly dying on my cold caster. You try to frost wall and all the melee mobs run at 5x speed right around it or shadowstep right to you , or jump over it, while the casters cast past it. I tried fire and lightning and they were worse as they have no defense at all. Lightning expects you to stand still in orbs or mana tempest to do decent damage. You don't even have time to cast these much less stand still in them.

Crafting needs some love also. It makes character progression painful.
"
Radonegsky#6656 a écrit :
The topic title is misleading.

But in general, the author is right: if you want to slow down the gameplay, then why do you encourage an increase in speed?


Sorry, I did get a little off on a tangent, but the idea is that PoE1 mechanics promote zoomy gameplay, so putting them here promotes that same gameplay.

I was sort of going at, mapping is done really poorly, so of course people are going to play zoomy-blow-up-the-whole-screen builds. If mapping was built more around careful gameplay, people would play it like that.

But the current system pretty much forces you to clear the content as quickly as possible, because we're forced to do dud maps to set up good ones, the layouts are miserable, there's so much setup time that maximizing actual play time is important, and league mechanics in maps force said zoomy gameplay, etc.
So much this. And with most builds you aren't even able to properly run that content, even if you wanted to.

Ritual, Delirium, Breach and Trial of Chaos should either be tuned tf down by a LOT or removed entirely. Expedition and Trial of the Sekhemas are the only PoE 1 mechanics that are somewhat PoE 2 compatible, but they have their own problems (expedition is utterly unrewarding and ToS' honor system is just the worst).

GGG, make up your freakin' minds about how you want your game to be. If you want it to be like PoE 1, just say so and I can move on because that shitty "zoom-zoom" playstyle is one of the reasons I quit PoE 1 years ago.
people loved the gameplay in the campaign left a positive review and sales soared.

Then the majority finally reached maps and discovered it is a totally different game.

thats where i see the change, negative reviews and lose of players stemming from.

they got the early hype took peoples money and kept quiet about the endgame, hell they didnt even introduce death penalties until level 70 with no indication there would be any.

That's just long enough to fill your stash tabs with gems etc. so many would have spent on extra tabs before the WTF is this moment.

uber fast swarming mobs, no movement skills, death effects etc etc
leave only one option in endgame...... one button clear screen delete boss builds...

"slow and tactical combat"....... yeah right

Its a bait and switch

The OP is 100% correct those mechanices dont fit with the character design.



I agree with, poe 2 would be so much better if was a bit slower and had a more meaningful combat, i thought this was the whole point of the sequel tbh but apparently it's not

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