There should be no bad breach maps

While some maps will be more complicated than others to navigate, that complexity should not in and of itself negatively impact a breach. But currently it does.

When breaches expand on complex maps, or any map with void spaces, mobs are permanently lost, and this can drastically lower the overall potential of the breach for both experience and rewards. I'm considering this a bug, as it is inconceivable someone would count this as a "feature" of complex maps.

When breaches open on complex maps, or pass through voids, one of two things should happen instead of the current behavior:

1. The breach should be extended, with the duration based on the viable surface area.

2. Mobs spawns should be denser.

To accomplish the former, I acknowledge breaches in wide open maps might need to open and close a bit faster, otherwise complex map breaches might encompass the entire maps. (though that isn't necessarily a bad thing)

For the latter, this will make those maps more dangerous, particularly if they are corrupt.

Either way, players will look forward to complex maps for breaches rather than be disappointed or shun them.

Thanks!
Dernier bump le 12 mars 2025 00:26:52

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