Remove EXP loss on death for the next patch.
New big patch is close, right? Lets say that is a new league. Remove EXP loss on death for the duration of the new league and compare the statistics or player engagement, feedback, retention.
Dernier bump le 13 mars 2025 07:23:39
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NO thanks, we don't want every game to be the same right.
Dernière édition par Blastyxx#5143, le 11 mars 2025 09:23:52
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" League, not game. League lasts 3 months or so. |
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" yeah thats why we asking them to make it an actual good game instead |
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" If the only thing that makes your game "unique" is its ability to instantly wipe out hours of progress for your players then your game has much bigger issues than artificial difficulty could ever solve. |
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If you are referring to mapping, I'd rather GGG make it so you don't lose the map on one death and allow a person to try so long as they still have open portals remaining. However, if they still fail the map on the last portal, then they lose the XP.
Essentially, keep the current outcome but allow a person to try again. |
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If they did not removed this XP penalty crap it means they will never do... :(
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The devs are not listening
I think we should change tact, lets advocate for proper penalties no half measures. Make it so the XP loss can delevel you! yes thats right make your level go down! Remove omens. Remove the pause feature so you cannot logout instead of dying Make level 100 a real "challange" then the most elite skillful players can really show off when they get to 100 gone are the "well plan when to do hard content or bosses and only do them at the start of a level" excuses. which is absolutely ludicrous btw i mean why not? the logic is the same XP lose is XP lose why the half measures... as constantly stated XP and level doesnt really matter after a certaim point right boys? Lets truely test the devs vision and see how the hardcore fanbase reacts once their character level starts to go down I'm serious make it happen GGG. Delevel us, punish us properly..now I would call that a proper meaningful death Dernière édition par tarloch#1873, le 13 mars 2025 05:27:01
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" That's a solid point. We play boring/safe until we get to the point where we cant lose EXP. Then we do challenging content. Either implement your EXP penalty properly and DE-level characters with skill point loss or remove it. Dont forget to DE-level the ascendancies also after a certain lvl loss! Dernière édition par Kodavor#1200, le 13 mars 2025 05:52:44
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"Still don't get it why people obsessed with xp loss? Losing xp isn't such big deal. Losing progress is: - your waystone is gone - special events are gone (you can either start looking for a new map with events, or start grinding towers and rejoice them with prec stones) - unique map? and the worse: you have absolutely no idea what killed you. Yeah... gitgudspambros just say don't go there if you're not prepared. But when you have all resistance at max, 18k armor, 2.5k hp and your hp isn't going anywhere at the map you just suddenly see the respawn screen... As if I run with 1hp... You google how to get gitgud and "just make sparkmage with 1trillion dps, ggeasy, game needs to be harder" |
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