Does no one get it? New weapon types & their respective Skills/Supports will spike the playerbase
Many players are discussing the recent decline in Path of Exile 2's playerbase over the past three months. Despite the concerns regarding the game's current state, especially considering it's still in Early Access, there seems to be a failure to recognize the potential for a significant resurgence in the game's player count.
Once the game officially releases (with major and minor bugs addressed and endgame content improved upon), there are several key factors that will drive a sharp increase in concurrent players. For example, entire Weapon Types — such as Flails, Axes, Swords, Daggers and Spears — have yet to be introduced, along with their associated Skill and Support Gems. The addition of those elements alone will unlock new Skill Tree nodes and character builds, further enriching gameplay experience. As someone who has been involved with Path of Exile since its launch in 2013, it's clear that the developers have consistently delivered on their vision. While early criticism is common, the game’s trajectory has always been one of gradual improvement, and PoE 2 is poised for continued growth and success. It is that simple, folks! Let's all be a little more positive. Shall we? HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Dernière édition par HeavyMetalGear#2712, le 10 mars 2025 22:46:04 Dernier bump le 11 mars 2025 01:44:35
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there's basically no difference between how an explosive shot build plays and how a molten blast build plays because of howa and herald of ice
so why should a sword/spear build be any different "buff grenades"
- Buff Grenades (Buff-Grenades) |
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Check the passive tree bro, doesn't matter - sword, axe, mace or spear the pathing you take on the tree will be to the damage nodes, the attack speed nodes etc. Theres one fucking node for each weapon it's EMBARASSING. People might come back on release day only to see that its the same fkn build but you're holding a different weapon with a different animation but the clunky as fuck feel of a warrior will still be there etc.
minus 1 for this thread. |
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