Conclusion after a few days of playing...
You should rename it Path of dodge.
There's absolutely nothing else you can do. This becomes more than clear with the giant in the cave. But at the very latest with the poison aunt in Utzaal, even the last defender of the game has to admit that you really can't get any further if you don't have a fast class. And once again (!) the thieves/rangers/shadow warriors, call them what you will, are once again the ones a game is built on. Sad but true. You don't need to start with anything else, it's just frustrating and a waste of time. And the thing with the will... well, well intentioned but still totally stupidly implemented. Mana reservation would be much better at this point. And why can you only use a 25% spell acceleration gem, for example? If you have a fire and an ice spell, you can choose which one should be faster. Doesn't make sense to me. If I remember correctly, it was possible in Part 1, but it just had to be in a different piece of equipment. And finally get rid of the 'identify'. There's always some bum running around doing it anyway. The scrolls are just a waste of space because you always do it in the warehouse anyway and compare them there. And once again money spent on a game that's only worth playing if you like the nimble types. Dernier bump le 9 mars 2025 20:17:58
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For me it's a game of dodge for a different reason. On warrior/titan it's necessary for cancelling animations which not only is necessary for avoiding damage when engaging with large packs but also for getting your damage skills off in time to kill them before they can kill you. These giant wind ups and extended animations look great, but with the aggressive nature of enemies, especially at endgame, they just do not fit with the direction they are taking the game.
Worst part is that some skills, no matter how much you increase attack speed or cast speed are locked into these wind ups or animations. Also why does my character roll so slow compared to it's movement speed. It feels like roll dodge speed isn't affected by movement speed. If it was it would make the roll feel more natural. The end of the roll needs to be less janky as well. At the end of the roll your character pauses slightly in place to recover. If you try to roll while moving your character pauses at the end of the animation before they start to move again. Whats odd is that you can attack during that pause right out of the roll, but movement is hindered. This seems intentional to keep people from abusing the mechanic to speed through the map, but yet we have access to unlimited blink and teleport skills. Personally I don't mind the roll, but they need to implement it better to make it feel more smooth. |
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" Definitely a pain point for the warrior. I had a ton of fun blasting through the campaign with my warrior, but once you get to endgame and everything swarms you at twice the speed you are capable of, all bets are off. Takes a calendar year to swing a greathammer, and in that time a mob (close or ranged) can get 10 hits off on you, assuming you haven't gotten one-shot by one of them at that point. I gave up on the cool warrior builds I wanted to do and just respec'd to a stampede/HotG build. It's super boring honestly, but at least its functional and you dont need to worry about long attack delays or anything of that sort. Just charge in, and watch everything pop, then clean up the rest of the stunned enemies that didn't die to the stampede or subsequent aftershock... |
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This for me is what rages me the most on warrior (and theres a lot)
"Just charge in, and watch everything pop, then clean up the rest of the stunned enemies that didn't die to the stampede or subsequent aftershock..." Man I've maxed out stampede damage with all sorts of efforts and gear and its still not even half as good as other classes, we have to multiple stampede or stop and use rolling slam, mace strike or HOTG while some unskilled pleb runs past the mobs tapping spark and kills them all even off the screen behind, next to and in front of him. It's an embarassment for them to even consider this game 10th of the way balanced. Then you have the issue of objects blocking stampede or sometimes mobs block you somehow and other times they don't. HOTG is the most unthought through skill ever "GIANT HAMMER FROM THE SKIIIIIEEYYY" - lame. 2 second action time on rolling slam a skill which really doesn't scale end game enough to make it decent to even bother with on big bosses... Omg I'm so mad typing this because I'm not even half done... the move speed, the move speed penalty of armor and a shield for a pure strength class one of which carrys a fkn chest filled with extra items at no penalty HOW DOES THAT MAKE SENSE I gotta go cry now, lmao |
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