Widen the walkways on Dreadnought.
More of a rant, but honestly the layout for a campaign map feels like shit to play on.I've done multiple playthroughs and I hate it every time.
Mobs jumping over everything, shield mobs blocking narrow walkways constantly over whelmed and surrounded. Dodge mechanic is rendered useless in seconds because of the over populated map. It's frustrating to play on, made all but 1 or 2 builds I tried just an unnecessary slog. If there was one change I would ask for it's widened the pathways. This alone would make the map not feel like ass to traverse. Not being able to roll behind the shields or a wall of enemies just feels like an afterthought/oversight, why have game mechanics if your going to have a map that doesn't really give you the freedom to use them? It's a really shitty feeling to not be able to use the core mechanics of the game effectively. Dernier bump le 8 mars 2025 18:03:06
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There are maps in the endgame that are awful as well with narrow corridors and lots of doorways that you can easily get one shot while passing through. The worst part in that in those layouts you can't even see the enemies because they are behind a wall. At least on the dreadnought you can see them coming.
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