Path of Labyrinths: Why Your Maps Feel Like a Prank on Players

Dear Path of Exile 2 developers, I have a humble request: Are you designing these maps for players or for lost souls doomed to wander eternity? Because right now, your level layouts feel like they were drafted by a cartographer with a personal vendetta.

Some maps are so tiny I feel like I’m playing inside a shoebox, while others stretch on like a Tolkien novel with no fast travel. The lack of checkpoints means one wrong move sends me on a mandatory pilgrimage back to the start, and the number of dead ends makes me wonder if you're testing my patience or my ability to read a map.

Please, for the love of Wraeclast, trim the fat, add some logic to the layouts, and let us actually enjoy the journey instead of fighting the terrain.
Dernier bump le 8 mars 2025 13:32:45
The reason for this to me, seems logical so I understand it. That being said I also HATE it.

The bad news is. If they were to do this type of thing. BAD people could/would abuse it in some way neither of us CAN see.

I've recruited a friend to play and he's constantly asking me "How does GGG get around X problem"?

My answer is always, they leave it up to RNG. This way the bad people have the same problems as the good ones. When questioned, GGG can just say, "It's actually protection for GGG, for the good players, for the economy, and for the general stability of the game"

Sounds legit!!!!!!

By doing it this way, they can push fixing these things off to the future preferably during a reset. They avoid loosing large chunks of the player base during a down time.
THIS IS THE IMPORTANT PART!!!!!!
Once you've kept/maintained the player base, you can then choose to not do the fix during the reset and no one will bat an eye because they are distracted by ALL the new stuff. The small minority that this affects are the players that are addicted or wont leave. I'm still here.
The players are coming back because of the reset, and there is much less risk of loosing them at that point.

WoW practically invented this type of strategy.

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